Bloodbath
21captures
Most captures in one game of at least 10 moves.
3 of 30 games finished, 100% of them decisive.
games finished of 30
decisive; White scored 67%
moves per game
moves in the longest game
3 of 30 boards decided, as the players entered them. Byes are not games and are not listed.
White wins, 67%
draws, 0%
Black wins, 33%
0 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
Lichess analysed 3 of 3 finished games, with 17 inaccuracies, 5 mistakes and 5 blunders. The broadcast carries no clock times.
21captures
Most captures in one game of at least 10 moves.
21captures
Fewest captures in one game of at least 30 moves.
31moves
The longest game of the round.
23moves
Shortest decisive game of at least 10 moves; forfeits do not count.
9moves
The longest endgame of the round, by Lichess's phase divider.
6moves
Two pieces attacked each other for the longest time and nobody took.
6attackers
The piece with the most attackers and defenders pointed at it at one moment.
9moves
The latest real queen trade: both queens captured within two plies of each other.
9moves
The earliest real queen trade in a game of at least 20 moves.
500rating points
The biggest rating gap where the lower-rated player did not lose.
Not awarded yet: Checkmate on the Board, Shortest Draw, Bare King Optimist, Houdini.
4captures in a row
The longest run of consecutive captures, both sides taking turns.
2checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
24moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
14moves
The latest castling of the round.
6king moves
Most king moves by one side in a game of at least 30 moves.
12squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
13.3% retreats
Highest share of moves that went backwards, over at least 25 own moves.
8knight moves
Most knight moves by one side.
6captures
Most captures landing on dark squares by one side.
8captures
Most captures landing on light squares by one side.
4pawn captures
Most captures made by pawns by one side.
2arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
8squares
The one piece that stood on the most different squares, its start square included.
34.8% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
6pawn moves
Most pawn moves by one side while the game was still in its opening.
19.4% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
5.3% expected
The win with the lowest expected score by Elo, at most 25 %.
500rating points
The decisive game with the biggest rating gap won by the lower-rated player.
1800average rating
The game with the highest average rating.
98.2% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
70combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
107combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
37% win chance lost
The Lichess-marked blunder that cost the most winning chances.
Not awarded yet: Swindle of the Day, Heartbreak, Rollercoaster, Lucky Escape, Ice Cold.
From Lichess’s computer analysis of 3 of 3 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
Nothing to hand out yet; games are still running.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 3 of 3 finished games; the rest look at every finished game.
Nothing to hand out yet; games are still running.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
No game yet.
No game yet.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 67% of the games reached an endgame; the first capture came on move 4.3 on average.
| Endgame | Reached | At the end |
|---|---|---|
| King and pawn | 0 | 0 |
| Queen | 0 | 0 |
| Rook | 0 | 0 |
| Bishop | 0 | 0 |
| Knight | 0 | 0 |
| Queen and rook | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
captures, 14.3 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Neo-Grünfeld Defense | 1 | 0 | 0 | 1 | 0% |
| Queen's Gambit Declined | 1 | 1 | 0 | 0 | 100% |
| Scotch Game | 1 | 1 | 0 | 0 | 100% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 27%
knight moves, 22%
bishop moves, 15%
rook moves, 18%
queen moves, 11%
king moves, 8%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 18 | 63% |
| knights | 7 | 42% |
| bishops | 10 | 17% |
| rooks | 5 | 58% |
| queens | 3 | 50% |
Nobody has been mated yet; every game ended by resignation, draw or the clock.
Darker means more moves, on a square-root scale.
Never visited: a1, a2, a6, b1, b2, b5, c7, e2, f1, f5, h1, h2, h3, h8.
Quietest square with any traffic: a3, 1.
Where the pieces went in the finished games of the round.