Bloodbath
29captures
Most captures in one game of at least 10 moves.
30 of 31 games finished, 93% of them decisive.
games finished of 31
decisive; White scored 50%
moves per game
moves in the longest game
31 of 31 boards decided, as the players entered them. Byes are not games and are not listed.
White wins, 47%
draws, 7%
Black wins, 47%
5 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 1 forfeits.
29captures
Most captures in one game of at least 10 moves.
13captures
Fewest captures in one game of at least 30 moves.
77moves
The longest game of the round.
14moves
Shortest decisive game of at least 10 moves; forfeits do not count.
14moves
The earliest checkmate actually delivered, not a resignation.
51moves
The longest endgame of the round, by Lichess's phase divider.
10moves
Two pieces attacked each other for the longest time and nobody took.
8attackers
The piece with the most attackers and defenders pointed at it at one moment.
49moves
The latest real queen trade: both queens captured within two plies of each other.
8moves
The earliest real queen trade in a game of at least 20 moves.
47moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
600rating points
The biggest rating gap where the lower-rated player did not lose.
11moves
The longest stretch played on with nothing but a king.
Not awarded this round: Houdini.
7captures in a row
The longest run of consecutive captures, both sides taking turns.
6checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
17moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
31moves
The latest castling of the round.
25king moves
Most king moves by one side in a game of at least 30 moves.
44squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
33.3% retreats
Highest share of moves that went backwards, over at least 25 own moves.
14knight moves
Most knight moves by one side.
9captures
Most captures landing on dark squares by one side.
11captures
Most captures landing on light squares by one side.
5pawn captures
Most captures made by pawns by one side.
7arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
21squares
The one piece that stood on the most different squares, its start square included.
54.7% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
9pawn moves
Most pawn moves by one side while the game was still in its opening.
41.7% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
3.1% expected
The win with the lowest expected score by Elo, at most 25 %.
600rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2125average rating
The game with the highest average rating.
12moves
The king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
20% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
5moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
Not awarded this round: Pigs on the 7th, Short’s King Walk.
Homages to chess memes and famous games, meant kindly; each looks at every finished game.
1en passant
Every en passant capture of the round.
1left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1Irish centre
Three pawns on one file, one behind the other. The first time for each player is listed.
1photo finish
Both sides promoted a pawn within four moves of each other.
Not awarded this round: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, The Hard One, Royal Court.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 73% of the games reached an endgame; the first capture came on move 6 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 4 | 1 |
| Queen and rook | 4 | 2 |
| King and pawn | 3 | 2 |
| Bishop | 2 | 1 |
| Queen | 1 | 1 |
| Knight | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 18.3 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Caro-Kann Defense | 3 | 3 | 0 | 0 | 100% |
| Queen's Pawn Game | 3 | 1 | 0 | 2 | 33% |
| Sicilian Defense | 3 | 2 | 0 | 1 | 67% |
| Petrov's Defense | 2 | 1 | 0 | 1 | 50% |
| Scotch Game | 2 | 1 | 0 | 1 | 50% |
| Vienna Game | 2 | 1 | 0 | 1 | 50% |
| Alekhine Defense | 1 | 0 | 0 | 1 | 0% |
| Bird Opening | 1 | 0 | 1 | 0 | 50% |
| Center Game | 1 | 1 | 0 | 0 | 100% |
| Dutch Defense | 1 | 0 | 0 | 1 | 0% |
| English Opening | 1 | 1 | 0 | 0 | 100% |
| Englund Gambit | 1 | 1 | 0 | 0 | 100% |
| French Defense | 1 | 0 | 0 | 1 | 0% |
| Italian Game | 1 | 1 | 0 | 0 | 100% |
| King's Gambit Accepted | 1 | 0 | 0 | 1 | 0% |
| King's Indian Defense | 1 | 0 | 1 | 0 | 50% |
| Ponziani Opening | 1 | 0 | 0 | 1 | 0% |
| Scandinavian Defense | 1 | 0 | 0 | 1 | 0% |
| Semi-Slav Defense | 1 | 1 | 0 | 0 | 100% |
| Three Knights Opening | 1 | 0 | 0 | 1 | 0% |
| Zukertort Opening | 1 | 0 | 0 | 1 | 0% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 25%
knight moves, 16%
bishop moves, 17%
rook moves, 16%
queen moves, 12%
king moves, 13%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 259 | 45% |
| knights | 100 | 17% |
| bishops | 88 | 27% |
| rooks | 61 | 49% |
| queens | 41 | 43% |
3 by White, 2 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: h7, 5.
Where the pieces went in the finished games of the round.