Bloodbath
27captures
Most captures in one game of at least 10 moves.
19 of 25 games finished, 95% of them decisive.
games finished of 25
decisive; White scored 40%
moves per game
moves in the longest game
25 of 25 boards decided, as the players entered them. Byes are not games and are not listed.
White wins, 37%
draws, 5%
Black wins, 58%
5 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 5 forfeits.
27captures
Most captures in one game of at least 10 moves.
15captures
Fewest captures in one game of at least 30 moves.
81moves
The longest game of the round.
24moves
Shortest decisive game of at least 10 moves; forfeits do not count.
25moves
The earliest checkmate actually delivered, not a resignation.
41moves
The longest endgame of the round, by Lichess's phase divider.
8moves
Two pieces attacked each other for the longest time and nobody took.
7attackers
The piece with the most attackers and defenders pointed at it at one moment.
52moves
The latest real queen trade: both queens captured within two plies of each other.
9moves
The earliest real queen trade in a game of at least 20 moves.
38moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
410rating points
The biggest rating gap where the lower-rated player did not lose.
12moves
The longest stretch played on with nothing but a king.
Not awarded this round: Houdini.
6captures in a row
The longest run of consecutive captures, both sides taking turns.
6checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
6moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
16moves
The latest castling of the round.
37king moves
Most king moves by one side in a game of at least 30 moves.
46squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
24.7% retreats
Highest share of moves that went backwards, over at least 25 own moves.
22knight moves
Most knight moves by one side.
8captures
Most captures landing on dark squares by one side.
10captures
Most captures landing on light squares by one side.
6pawn captures
Most captures made by pawns by one side.
2arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
27squares
The one piece that stood on the most different squares, its start square included.
56.1% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
8pawn moves
Most pawn moves by one side while the game was still in its opening.
35% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
8.6% expected
The win with the lowest expected score by Elo, at most 25 %.
410rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2075average rating
The game with the highest average rating.
75% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
Not awarded this round: Royal Walkabout, Tal’s Dark Forest, Pigs on the 7th, Short’s King Walk.
Homages to chess memes and famous games, meant kindly; each looks at every finished game.
2en passants
Every en passant capture of the round.
3left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1row of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
Not awarded this round: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 68% of the games reached an endgame; the first capture came on move 6.6 on average.
| Endgame | Reached | At the end |
|---|---|---|
| King and pawn | 4 | 2 |
| Queen | 2 | 2 |
| Rook | 2 | 0 |
| Knight | 2 | 1 |
| Queen and rook | 1 | 0 |
| Bishop | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 17.1 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 4 | 2 | 0 | 2 | 50% |
| Caro-Kann Defense | 2 | 1 | 0 | 1 | 50% |
| Alekhine Defense | 1 | 1 | 0 | 0 | 100% |
| Bird Opening | 1 | 0 | 0 | 1 | 0% |
| French Defense | 1 | 0 | 0 | 1 | 0% |
| Indian Defense | 1 | 1 | 0 | 0 | 100% |
| Italian Game | 1 | 0 | 1 | 0 | 50% |
| Petrov's Defense | 1 | 1 | 0 | 0 | 100% |
| Queen's Gambit Declined | 1 | 0 | 0 | 1 | 0% |
| Queen's Pawn Game | 1 | 0 | 0 | 1 | 0% |
| Ruy Lopez | 1 | 1 | 0 | 0 | 100% |
| Scandinavian Defense | 1 | 0 | 0 | 1 | 0% |
| Van't Kruijs Opening | 1 | 0 | 0 | 1 | 0% |
| Vienna Game | 1 | 0 | 0 | 1 | 0% |
| Zukertort Opening | 1 | 0 | 0 | 1 | 0% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 27%
knight moves, 20%
bishop moves, 14%
rook moves, 12%
queen moves, 13%
king moves, 14%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 144 | 51% |
| knights | 58 | 24% |
| bishops | 58 | 24% |
| rooks | 40 | 47% |
| queens | 24 | 47% |
1 by White, 4 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a7, 1.
Where the pieces went in the finished games of the round.