Bloodbath
29captures
- Ingo Lindam GER 21030againstIM Pavel Govciyan FRA 24081
- GM Vitali Golod ISR 2476½againstFabio De Block BEL 2180½
Most captures in one game of at least 10 moves.
90 of 90 games finished, 89% of them decisive. 15 teams won 6–0. Bayegan Pendik Chess Sports Club had the best team performance, 2568.
games finished of 90
decisive; White scored 49%
moves per game
moves in the longest game
White wins, 44%
draws, 11%
Black wins, 44%
1 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.
Left out of the statistics: Maxime Roganova – Patrick Terhuven — the broadcast did not record the moves that were played. The result 1–0 stands (verify, 18 Oct: board 11.5 Roganova – Terhuven scored 1-0 (chess-results agrees) but the relay's moves end 61. Kxe4?? with Black mating in 15, after White was +10 with a rook against two pawns; the relay mis-registered a move or stopped early).
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 85 of 89 finished games, with 337 inaccuracies, 111 mistakes and 124 blunders. Times come from the relay clocks of 83 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 80% of 41 players, and never for 3 players who went past move 45.
29captures
Most captures in one game of at least 10 moves.
7captures
Fewest captures in one game of at least 30 moves.
77moves
The longest game of the round.
18moves
Shortest decisive game of at least 10 moves; forfeits do not count.
59moves
The earliest checkmate actually delivered, not a resignation.
51moves
The longest endgame of the round, by Lichess's phase divider.
19moves
Two pieces attacked each other for the longest time and nobody took.
9attackers
The piece with the most attackers and defenders pointed at it at one moment.
48moves
The latest real queen trade: both queens captured within two plies of each other.
6moves
The earliest real queen trade in a game of at least 20 moves.
32moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
457rating points
The biggest rating gap where the lower-rated player did not lose.
Not awarded this round: Bare King Optimist, Houdini.
9captures in a row
The longest run of consecutive captures, both sides taking turns.
5checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
13moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
22moves
The latest castling of the round.
24king moves
Most king moves by one side in a game of at least 30 moves.
37squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
31.6% retreats
Highest share of moves that went backwards, over at least 25 own moves.
19knight moves
Most knight moves by one side.
10captures
Most captures landing on dark squares by one side.
9captures
Most captures landing on light squares by one side.
6pawn captures
Most captures made by pawns by one side.
7arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
18squares
The one piece that stood on the most different squares, its start square included.
58.3% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
9pawn moves
Most pawn moves by one side while the game was still in its opening.
48.5% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
7.1% expected
The win with the lowest expected score by Elo, at most 25 %.
2551opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
446rating points
A player without the GM title beat a grandmaster; the biggest rating gap wins.
446rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2592average rating
The game with the highest average rating.
Not awarded this round: Youngest Player, Oldest Player, Generations.
38:22on one move
Most time spent on a single move, from the relay clocks.
40moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:33left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
1:35:32left at the end
Most time left at the end of a won game of at least 30 moves.
3:18gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
29:05thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded this round: Flag Fall.
From the relay clocks of 83 of 89 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
98.8% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
12combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
128combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
47.5% win chance lost
The Lichess-marked blunder that cost the most winning chances.
−3.83at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
+8.48at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
2swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
64moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded this round: Lucky Escape.
From Lichess’s computer analysis of 85 of 89 finished games. 4 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
53% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
8moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
77moves
Won a long game from nothing: the eval stayed within ±1.00 through move 40, and the win came after move 60. The longest grind wins.
3moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded this round: Royal Walkabout, Botez Gambit, Brilliant!!, Short’s King Walk.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 85 of 89 finished games; the rest look at every finished game.
1underpromotion
Every promotion to a knight, bishop or rook this round.
2en passants
Every en passant capture of the round.
1fork
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
7left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1castling with check
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
1cathedral
Two bishops on one rank, three files apart, with two enemy pawns between them: the r/AnarchyChess cathedral. The first time for each player is listed.
2pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
3sacrifices
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
1row of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
2Irish centres
Three pawns on one file, one behind the other. The first time for each player is listed.
1third queen
A third queen on the board.
Not awarded this round: Mate Gallery, Pawn Cube, Pawn Diamond, The Hard One, Photo Finish.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
15matches
Won the match 6–0, forfeits included.
2matches
board 1 lost
board 1 lost
Lost on board 1 and still won the match.
2568performance
opponents averaged 2168
Highest performance over the six boards: average opponent rating plus 400 × (wins − losses) ÷ 6, all six played against rated opponents.
239points lower on average
Won a match against the team that looked strongest on paper: the largest gap in average rating, all six boards played and rated.
258moves
36 + 59 + 56 + 25 + 53 + 29
The match whose six boards ran longest, in moves added together.
204moves
34 + 54 + 37 + 20 + 33 + 26
The match whose six boards were over quickest, in moves added together; forfeits never count.
124captures
The match with the most captures over its six boards.
76captures
The match with the fewest captures over its six boards.
81½opening moves
The match that stayed in the book longest: the opening phases of its six boards added, in moves.
96endgame moves
The match with the most endgame moves over its six boards.
2eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its six boards; every board needs Lichess's full analysis.
Not awarded this round: Peace Treaty.
Rates over each team’s finished games of the round, six needed. The event-wide team awards, the category leaders and the board race are on the standings page.
37.68per 100 moves
78 of 207 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
4.33checks per game
26 checks in 6 games
Most checks given per game over the team's finished games.
2.67per game
16 late knight moves in 6 games
Most knight moves from move 31 on, per game, over the team's finished games.
18.1retreats per 100 moves
42 of 232 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
6.9retreats per 100 moves
14 of 203 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
37.13pawn moves per 100 moves
88 of 237 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 23.32 % | VAS NED52 of 223 moves |
| Bishops | 20 % | Novy Bor Chess Club CZE47 of 235 moves |
| Rooks | 25 % | Gambiet Opwijk BEL61 of 244 moves |
| Queens | 23.79 % | SK K CERO INVEST Nitra SVK59 of 248 moves |
For each piece, the team whose own moves have the highest share of it.
5.83king moves per game
35 king moves in 6 games
Most king moves per game over the team's finished games.
5.25average castling move
castled in 4 of 6 games
Earliest castling on average, over the games in which the team castled at all.
3½identical moves
with Black: 1. d4 Nf6 2. c4 e6 3. Nf3 d5 4. g3
with White: 1. d4 Nf6 2. c4 e6 3. Nf3 d5 4. g3
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
3:04per move
195 moves timed in 6 games
Most seconds per move over the team's games with usable clocks.
1:51per move
201 moves timed in 6 games
Fewest seconds per move over the team's games with usable clocks.
22.6% under five minutes
45 of 199 moves in 6 games
Highest share of moves played with under five minutes on the clock.
30:27left on average
over 6 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 83 of 89 finished games; a team needs six such games.
96.5% accuracy
6 analysed games
Highest average Lichess accuracy over the team's analysed games.
Over Lichess’s analysis of 85 of 89 finished games; a team needs six analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 63% of the games reached an endgame; the first capture came on move 6.7 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 12 | 9 |
| King and pawn | 4 | 4 |
| Queen | 2 | 1 |
| Queen and rook | 2 | 0 |
| Bishop | 1 | 0 |
| Knight | 1 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 16 per game
checks
castled kingside
castled queenside
games without castling
promotions, 1 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 19 | 8 | 1 | 10 | 45% |
| Caro-Kann Defense | 9 | 4 | 2 | 3 | 56% |
| English Opening | 7 | 3 | 0 | 4 | 43% |
| Bogo-Indian Defense | 5 | 1 | 2 | 2 | 40% |
| Queen's Gambit Declined | 5 | 4 | 1 | 0 | 90% |
| Indian Defense | 4 | 0 | 0 | 4 | 0% |
| King's Indian Attack | 4 | 3 | 0 | 1 | 75% |
| Benko Gambit Accepted | 3 | 3 | 0 | 0 | 100% |
| Dutch Defense | 3 | 2 | 0 | 1 | 67% |
| French Defense | 3 | 1 | 1 | 1 | 50% |
| Nimzo-Indian Defense | 3 | 0 | 1 | 2 | 17% |
| Pirc Defense | 3 | 2 | 0 | 1 | 67% |
| King's Indian Defense | 2 | 2 | 0 | 0 | 100% |
| Modern Defense | 2 | 0 | 0 | 2 | 0% |
| Queen's Indian Defense | 2 | 0 | 1 | 1 | 25% |
| Queen's Pawn Game | 2 | 1 | 0 | 1 | 50% |
| Zukertort Opening | 2 | 0 | 0 | 2 | 0% |
| Alekhine Defense | 1 | 1 | 0 | 0 | 100% |
| Benoni Defense | 1 | 1 | 0 | 0 | 100% |
| Catalan Opening | 1 | 0 | 1 | 0 | 50% |
| Four Knights Game | 1 | 1 | 0 | 0 | 100% |
| Grünfeld Defense | 1 | 0 | 0 | 1 | 0% |
| Italian Game | 1 | 0 | 0 | 1 | 0% |
| Nimzowitsch Defense | 1 | 1 | 0 | 0 | 100% |
| Pseudo Queen's Indian Defense | 1 | 0 | 0 | 1 | 0% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 28%
knight moves, 19%
bishop moves, 15%
rook moves, 17%
queen moves, 12%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 668 | 53% |
| knights | 271 | 24% |
| bishops | 240 | 33% |
| rooks | 156 | 56% |
| queens | 87 | 53% |
1 by White, 0 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: h1, 21.
Where the pieces went in the finished games of the round.