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European Club Cup 2026

Round 2

90 of 90 games finished, 79% of them decisive. 8 teams won 6–0. Alkaloid had the best team performance, 2724.

CompleteUpdated 18 Oct 2026, 21:31 CEST

Round 2 in numbers

90

games finished of 90

79%

decisive; White scored 55%

44

moves per game

92

moves in the longest game

Results

40

White wins, 44%

19

draws, 21%

31

Black wins, 34%

3 checkmates on the board, 4 draws by repetition, 0 stalemates, 1 draws before move 30 and 0 forfeits.

Accuracy and time

90.5%

average accuracy, as Lichess scores it

1.79

blunders per game

122

mistakes, as Lichess marks them

154

blunders, as Lichess marks them

2:34

average time per move

16%

of moves played with under 5 minutes left

Lichess analysed 86 of 90 finished games, with 326 inaccuracies, 122 mistakes and 154 blunders. Times come from the relay clocks of 88 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 85% of 79 players, and never for 2 players who went past move 45.

Game awards

Not awarded this round: Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded this round: Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded this round: Flag Fall.

From the relay clocks of 88 of 90 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded this round: Lucky Escape.

From Lichess’s computer analysis of 86 of 90 finished games. 4 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded this round: Tal’s Dark Forest, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 86 of 90 finished games; the rest look at every finished game.

Collections

En Passant

8en passants

5 more

Every en passant capture of the round.

Holy Hell

5left alone

2 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Not awarded this round: Underpromotion, Family Fork, Shahrukh, Il Vaticano, Poisoned Pawn, Pawn Cube, Pawn Diamond, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

8matches

5 more

Won the match 6–0, forfeits included.

Comeback Match

5matches

2 more

Lost on board 1 and still won the match.

Team of the Round

2724performance

Highest performance over the six boards: average opponent rating plus 400 × (wins − losses) ÷ 6, all six played against rated opponents.

Slingshot

163points lower on average

Won a match against the team that looked strongest on paper: the largest gap in average rating, all six boards played and rated.

Marathon Match

336moves

The match whose six boards ran longest, in moves added together.

Sprint Match

200moves

The match whose six boards were over quickest, in moves added together; forfeits never count.

Bloodiest Match

123captures

The match with the most captures over its six boards.

Quietest Match

88captures

The match with the fewest captures over its six boards.

Theory Match

81½opening moves

The match that stayed in the book longest: the opening phases of its six boards added, in moves.

Endgame Match

126endgame moves

The match with the most endgame moves over its six boards.

Thrill Ride

5eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its six boards; every board needs Lichess's full analysis.

Not awarded this round: Peace Treaty.

Rates over each team’s finished games of the round, six needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

37.25per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

The Late Knight Show

5.17per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

21.12retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

8.87retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Wandering Kings

8.5king moves per game

Most king moves per game over the team's finished games.

Safety First

5.6average castling move

Earliest castling on average, over the games in which the team castled at all.

Teams: clocks

Deep Thinkers

3:03per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

2:06per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

30.9% under five minutes

Highest share of moves played with under five minutes on the clock.

Over the relay clocks of 88 of 90 finished games; a team needs six such games.

Teams: engine

Precision Nation

96.4% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 86 of 90 finished games; a team needs six analysed games.

Notable games

Game phases

11

moves of opening

19

moves of middlegame

17

moves of endgame

Averages per game, with the phases split as Lichess splits them. 80% of the games reached an endgame; the first capture came on move 7.2 on average.

Endgames by type

EndgameReachedAt the end
Rook108
Queen77
Bishop64
Queen and rook61
King and pawn22
Knight11

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 108Queen 77Bishop 64Queen and rook 61King and pawn 22Knight 11

Tactics

Openings

First moves

  1. 1.e4
    46%
  2. 1.d4
    39%
  3. 1.Nf3
    8%
  4. 1.c4
    4%
  5. 1.b3
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

APolish Opening 1Saragossa Opening 1Nimzo-Larsen Attack 1Zukertort Opening 3English Opening 8Queen's Pawn Game 1Indian Defense 3Torre Attack 1Yusupov-Rubinstein System 1East Indian Defense 1London System 1Benoni Defense 1Dutch Defense 2BLion Defense 1Pirc Defense 1Caro-Kann Defense 4Sicilian Defense 22CFrench Defense 3Petrov's Defense 3King's Knight Opening 1Italian Game 3Ruy Lopez 4DQueen's Pawn Game 3Queen's Gambit Declined 6Semi-Slav Defense 1EIndian Defense 1Bogo-Indian Defense 1Queen's Indian Defense 3Nimzo-Indian Defense 7King's Indian Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 55%gamesSicilian DefenseEnglish OpeningNimzo-Indian DefenseQueen's Gambit Decl…Caro-Kann DefenseIndian DefenseQueen's Pawn GameRuy LopezFrench DefenseItalian GamePetrov's DefenseQueen's Indian Defe…Zukertort OpeningDutch DefenseBenoni DefenseBogo-Indian DefenseEast Indian DefenseKing's Indian DefenseKing's Knight OpeningLion DefenseLondon SystemNimzo-Larsen AttackPirc DefensePolish OpeningSaragossa Opening22876444433333211111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense22106659%
English Opening834163%
Nimzo-Indian Defense741264%
Queen's Gambit Declined621342%
Caro-Kann Defense420250%
Indian Defense411238%
Queen's Pawn Game402225%
Ruy Lopez420250%
French Defense320167%
Italian Game320167%
Petrov's Defense312067%
Queen's Indian Defense310233%
Zukertort Opening320167%
Dutch Defense2200100%
Benoni Defense10010%
Bogo-Indian Defense1100100%
East Indian Defense1100100%
King's Indian Defense101050%
King's Knight Opening1100100%
Lion Defense1100100%
London System1100100%
Nimzo-Larsen Attack10010%
Pirc Defense10010%
Polish Opening10010%
Saragossa Opening101050%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

2,085

pawn moves, 27%

1,329

knight moves, 17%

1,201

bishop moves, 15%

1,329

rook moves, 17%

1,088

queen moves, 14%

831

king moves, 11%

Captured and surviving

PieceCapturedStill on the board at the end
pawns74947%
knights29219%
bishops25928%
rooks21241%
queens8557%

Checkmates

3on the board

2 by White, 1 by Black

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 31, mate with the rookGM Richard Rapport HUN 27111againstIM Mihajlo Radovanovic SRB 23740
  2. Move 37, mate with the queenIM Alexander Kaspi ISR 23491againstCM Alban Krasniqi KOS 21980
  3. Move 47, mate with the queenCM Daniel Diller GER 22280againstIM Pavel Govciyan FRA 24081

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

01020304050QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d5315
  2. d4300
  3. e5256
  4. e4251
  5. f6244

Quietest square with any traffic: h1, 21.

Where the pieces went in the finished games of the round.