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European Club Cup 2026

Round 2

44 of 44 games finished, 77% of them decisive. 1 team won 4–0. Cercle d'Echecs de Monte-Carlo had the best team performance, 2573.

CompleteUpdated 18 Oct 2026, 21:31 CEST

Round 2 in numbers

44

games finished of 44

77%

decisive; White scored 57%

47

moves per game

121

moves in the longest game

Results

20

White wins, 46%

10

draws, 23%

14

Black wins, 32%

1 checkmates on the board, 1 draws by repetition, 1 stalemates, 1 draws before move 30 and 0 forfeits.

Accuracy and time

90%

average accuracy, as Lichess scores it

2.51

blunders per game

94

mistakes, as Lichess marks them

103

blunders, as Lichess marks them

2:23

average time per move

24%

of moves played with under 5 minutes left

Lichess analysed 41 of 44 finished games, with 213 inaccuracies, 94 mistakes and 103 blunders. Times come from the relay clocks of 38 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 79% of 38 players, and never for 1 player who went past move 45.

Game awards

Crosshairs

7attackers

5 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Not awarded this round: Bare King Optimist.

Player awards

Ratings, titles and ages

Not awarded this round: GM Scalp, Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded this round: Increment Farmer, Flag Fall.

From the relay clocks of 38 of 44 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 41 of 44 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded this round: Royal Walkabout, Botez Gambit, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 41 of 44 finished games; the rest look at every finished game.

Collections

Not awarded this round: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, The Hard One, Photo Finish.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Team of the Round

2573performance

Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.

Thrill Ride

4eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.

Not awarded this round: Comeback Match, Slingshot, Peace Treaty.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

42.76per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

11.75checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

6.5per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

24.34retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

8.73retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Wandering Kings

17king moves per game

Most king moves per game over the team's finished games.

Déjà Vu

1½identical moves

1 more, tied

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

2:49per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:55per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

42.4% under five minutes

Highest share of moves played with under five minutes on the clock.

Over the relay clocks of 38 of 44 finished games; a team needs four such games.

Teams: engine

Over Lichess’s analysis of 41 of 44 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

19

moves of middlegame

20

moves of endgame

Averages per game, with the phases split as Lichess splits them. 86% of the games reached an endgame; the first capture came on move 7.1 on average.

Endgames by type

EndgameReachedAt the end
Rook55
Bishop32
King and pawn21
Queen22
Queen and rook20
Knight10

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 55Bishop 32King and pawn 21Queen 22Queen and rook 2Knight 1

Tactics

812

captures, 18.5 per game

290

checks

68

castled kingside

9

castled queenside

2

games without castling

5

promotions, 0 under

2

en passant captures

Openings

First moves

  1. 1.e4
    50%
  2. 1.d4
    25%
  3. 1.Nf3
    16%
  4. 1.c4
    7%
  5. 1.b3
    2%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

ANimzo-Larsen Attack 1King's Indian Attack 5English Opening 2Indian Defense 2Yusupov-Rubinstein System 1BPirc Defense 1Alekhine Defense 1Caro-Kann Defense 4Sicilian Defense 11CFrench Defense 2Italian Game 1Ruy Lopez 2DRapport-Jobava System, with e6 1Queen's Gambit Declined 4Semi-Slav Defense 2EIndian Defense 1Catalan Opening 1Bogo-Indian Defense 1King's Indian Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 57%gamesSicilian DefenseKing's Indian AttackCaro-Kann DefenseQueen's Gambit Decl…Indian DefenseEnglish OpeningFrench DefenseRuy LopezSemi-Slav DefenseAlekhine DefenseBogo-Indian DefenseCatalan OpeningItalian GameKing's Indian DefenseNimzo-Larsen AttackPirc DefenseRapport-Jobava Syst…Yusupov-Rubinstein…1154432222111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense1152455%
King's Indian Attack522160%
Caro-Kann Defense430175%
Queen's Gambit Declined412150%
Indian Defense311150%
English Opening211075%
French Defense210150%
Ruy Lopez211075%
Semi-Slav Defense2200100%
Alekhine Defense10010%
Bogo-Indian Defense1100100%
Catalan Opening10010%
Italian Game101050%
King's Indian Defense10010%
Nimzo-Larsen Attack10010%
Pirc Defense1100100%
Rapport-Jobava System, with e61100100%
Yusupov-Rubinstein System10010%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

1,019

pawn moves, 25%

662

knight moves, 16%

637

bishop moves, 15%

780

rook moves, 19%

536

queen moves, 13%

519

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns37646%
knights14617%
bishops13126%
rooks9248%
queens6730%

Checkmates

1on the board

1 by White, 0 by Black

Mating pieceGames
Queen1
  1. move 39Tomin, Ksenija SRB mated Buchtova, Viktorie CZE
Rook0
Bishop0
Knight0
Pawn0

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 39, mate with the queenWCM Ksenija Tomin SRB 19641againstWFM Viktorie Buchtova CZE 20380

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

010203040QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d4131
  2. e4131
  3. d5127
  4. e5126
  5. f3124

Quietest square with any traffic: a1, 15.

Where the pieces went in the finished games of the round.