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European Club Cup 2026

Round 1

44 of 44 games finished, 89% of them decisive. 7 teams won 4–0. Sirmium Sremska Mitrovica had the best team performance, 2482.

CompleteUpdated 18 Oct 2026, 21:31 CEST

Round 1 in numbers

44

games finished of 44

89%

decisive; White scored 51%

38

moves per game

81

moves in the longest game

Results

20

White wins, 46%

5

draws, 11%

19

Black wins, 43%

2 checkmates on the board, 1 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.

Accuracy and time

89%

average accuracy, as Lichess scores it

1.59

blunders per game

70

mistakes, as Lichess marks them

65

blunders, as Lichess marks them

2:46

average time per move

16%

of moves played with under 5 minutes left

Lichess analysed 41 of 44 finished games, with 150 inaccuracies, 70 mistakes and 65 blunders. Times come from the relay clocks of 43 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 64% of 22 players, and never for 1 player who went past move 45.

Game awards

Crosshairs

7attackers

3 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Not awarded this round: Bare King Optimist, Houdini.

Player awards

Do You Even Rook Lift Bro

15moves

1 more, tied

The earliest rook to leave its back rank for the third rank or beyond, without capturing.

Pawn Storm

7pawn moves

6 more, tied

Most pawn moves by one side while the game was still in its opening.

Ratings, titles and ages

Not awarded this round: GM Scalp, Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded this round: Time Scramble Survivor.

From the relay clocks of 43 of 44 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded this round: Lucky Escape.

From Lichess’s computer analysis of 41 of 44 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded this round: Botez Gambit, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 41 of 44 finished games; the rest look at every finished game.

Collections

Not awarded this round: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

7matches

4 more

Won the match 4–0, forfeits included.

Team of the Round

2482performance

Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.

Not awarded this round: Comeback Match, Slingshot, Peace Treaty.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

37.25per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

The Late Knight Show

5.5per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

21.1retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

5.83retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

35.04pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Safety First

5.67average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

2½identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:25per move

Most seconds per move over the team's games with usable clocks.

Zeitnot Nation

36.3% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

37:18left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 43 of 44 finished games; a team needs four such games.

Teams: engine

Over Lichess’s analysis of 41 of 44 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

17

moves of middlegame

16

moves of endgame

Averages per game, with the phases split as Lichess splits them. 59% of the games reached an endgame; the first capture came on move 6.1 on average.

Endgames by type

EndgameReachedAt the end
Rook65
Bishop33
Knight31
King and pawn21
Queen11
Queen and rook11

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 65Bishop 33Knight 31King and pawn 21Queen 11Queen and rook 11

Tactics

722

captures, 16.4 per game

155

checks

60

castled kingside

9

castled queenside

6

games without castling

4

promotions, 0 under

2

en passant captures

Openings

First moves

  1. 1.e4
    61%
  2. 1.d4
    30%
  3. 1.Nf3
    9%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AZukertort Opening 2English Opening 1Queen's Pawn Game 1Indian Defense 2London System 1BScandinavian Defense 1Caro-Kann Defense 4Sicilian Defense 15CFrench Defense 4Italian Game 1Ruy Lopez 2DSlav Defense 1Queen's Gambit Accepted 1Queen's Gambit Declined 1ECatalan Opening 1Bogo-Indian Defense 1Queen's Indian Defense 3Nimzo-Indian Defense 2

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 51%gamesSicilian DefenseCaro-Kann DefenseFrench DefenseQueen's Indian Defe…Indian DefenseNimzo-Indian DefenseRuy LopezZukertort OpeningBogo-Indian DefenseCatalan OpeningEnglish OpeningItalian GameLondon SystemQueen's Gambit Acc…Queen's Gambit Decl…Queen's Pawn GameScandinavian DefenseSlav Defense1544322221111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense1563650%
Caro-Kann Defense411238%
French Defense420250%
Queen's Indian Defense320167%
Indian Defense210150%
Nimzo-Indian Defense20020%
Ruy Lopez2200100%
Zukertort Opening2200100%
Bogo-Indian Defense10010%
Catalan Opening10010%
English Opening10010%
Italian Game1100100%
London System1100100%
Queen's Gambit Accepted10010%
Queen's Gambit Declined101050%
Queen's Pawn Game10010%
Scandinavian Defense1100100%
Slav Defense1100100%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

910

pawn moves, 27%

605

knight moves, 18%

558

bishop moves, 17%

501

rook moves, 15%

414

queen moves, 12%

343

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns35649%
knights13722%
bishops11734%
rooks6663%
queens4652%

Checkmates

2on the board

2 by White, 0 by Black

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 22, mate with the bishopWGM Michalina Rudzinska POL 22151againstWFM Maud Rodsmoen NOR 18920
  2. Move 77, mate with the queenGM Aleksandra Goryachkina FID 25361againstFM Bodhana Sivanandan ENG 23820

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

020406080QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d4139
  2. c5125
  3. d5115
  4. e5111
  5. e4108

Quietest square with any traffic: h1, 7.

Where the pieces went in the finished games of the round.