Bloodbath
30captures
Most captures in one game of at least 10 moves.
44 of 44 games finished, 89% of them decisive. 7 teams won 4–0. Sirmium Sremska Mitrovica had the best team performance, 2482.
games finished of 44
decisive; White scored 51%
moves per game
moves in the longest game
White wins, 46%
draws, 11%
Black wins, 43%
2 checkmates on the board, 1 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 41 of 44 finished games, with 150 inaccuracies, 70 mistakes and 65 blunders. Times come from the relay clocks of 43 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 64% of 22 players, and never for 1 player who went past move 45.
30captures
Most captures in one game of at least 10 moves.
11captures
Fewest captures in one game of at least 30 moves.
81moves
The longest game of the round.
13moves
Shortest decisive game of at least 10 moves; forfeits do not count.
22moves
The earliest checkmate actually delivered, not a resignation.
57moves
The longest endgame of the round, by Lichess's phase divider.
23moves
Two pieces attacked each other for the longest time and nobody took.
7attackers
The piece with the most attackers and defenders pointed at it at one moment.
42moves
The latest real queen trade: both queens captured within two plies of each other.
7moves
The earliest real queen trade in a game of at least 20 moves.
31moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
354rating points
The biggest rating gap where the lower-rated player did not lose.
Not awarded this round: Bare King Optimist, Houdini.
6captures in a row
The longest run of consecutive captures, both sides taking turns.
4checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
15moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
16moves
The latest castling of the round.
18king moves
Most king moves by one side in a game of at least 30 moves.
22squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
29.4% retreats
Highest share of moves that went backwards, over at least 25 own moves.
27knight moves
Most knight moves by one side.
10captures
Most captures landing on dark squares by one side.
9captures
Most captures landing on light squares by one side.
7pawn captures
Most captures made by pawns by one side.
6arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
17squares
The one piece that stood on the most different squares, its start square included.
56.5% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
7pawn moves
Most pawn moves by one side while the game was still in its opening.
37.5% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
16.4% expected
The win with the lowest expected score by Elo, at most 25 %.
2121opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
283rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2459average rating
The game with the highest average rating.
Not awarded this round: GM Scalp, Youngest Player, Oldest Player, Generations.
39:17on one move
Most time spent on a single move, from the relay clocks.
40moves under 5 minutes
Most moves played with less than five minutes on the clock.
1:06:30left at the end
Most time left at the end of a won game of at least 30 moves.
0:33gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
0:00on the last clock
Lost with less than 30 seconds, one increment, on the last clock.
35:34thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded this round: Time Scramble Survivor.
From the relay clocks of 43 of 44 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
98.8% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
14combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
124combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
75% win chance lost
The Lichess-marked blunder that cost the most winning chances.
−5.36at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
+5.36at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
2swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
49moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded this round: Lucky Escape.
From Lichess’s computer analysis of 41 of 44 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
11moves
The king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
63% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
2points of material given
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
4moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded this round: Botez Gambit, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 41 of 44 finished games; the rest look at every finished game.
2en passants
Every en passant capture of the round.
1fork
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
1left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1pawn grab
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
2rows of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
Not awarded this round: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
7matches
Won the match 4–0, forfeits included.
2482performance
opponents averaged 2082
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
239moves
77 + 32 + 81 + 49
The match whose four boards ran longest, in moves added together.
119moves
34 + 33 + 19 + 33
The match whose four boards were over quickest, in moves added together; forfeits never count.
99captures
The match with the most captures over its four boards.
51captures
The match with the fewest captures over its four boards.
50½opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
108endgame moves
The match with the most endgame moves over its four boards.
2eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded this round: Comeback Match, Slingshot, Peace Treaty.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
37.25per 100 moves
57 of 153 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
3.75checks per game
15 checks in 4 games
15 checks in 4 games
Most checks given per game over the team's finished games.
5.5per game
22 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
21.1retreats per 100 moves
50 of 237 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
5.83retreats per 100 moves
7 of 120 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
35.04pawn moves per 100 moves
41 of 117 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 24.37 % | Odlar Yurdu AZE29 of 119 moves |
| Bishops | 31.4 % | GASCO Pardubice CZE54 of 172 moves |
| Rooks | 21.85 % | SK Radnicki SRB33 of 151 moves |
| Queens | 19.66 % | Wasa SK SWE23 of 117 moves |
For each piece, the team whose own moves have the highest share of it.
10.25king moves per game
41 king moves in 4 games
Most king moves per game over the team's finished games.
5.67average castling move
castled in 3 of 4 games
Earliest castling on average, over the games in which the team castled at all.
2½identical moves
with Black: 1. e4 c5 2. Nf3 Nc6 3. Bb5
with White: 1. e4 c5 2. Nf3 Nc6 3. Bb5
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
3:25per move
131 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
2:15per move
235 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
36.3% under five minutes
86 of 237 moves in 4 games
Highest share of moves played with under five minutes on the clock.
37:18left on average
over 4 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 43 of 44 finished games; a team needs four such games.
96.6% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
Over Lichess’s analysis of 41 of 44 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 59% of the games reached an endgame; the first capture came on move 6.1 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 6 | 5 |
| Bishop | 3 | 3 |
| Knight | 3 | 1 |
| King and pawn | 2 | 1 |
| Queen | 1 | 1 |
| Queen and rook | 1 | 1 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 16.4 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 15 | 6 | 3 | 6 | 50% |
| Caro-Kann Defense | 4 | 1 | 1 | 2 | 38% |
| French Defense | 4 | 2 | 0 | 2 | 50% |
| Queen's Indian Defense | 3 | 2 | 0 | 1 | 67% |
| Indian Defense | 2 | 1 | 0 | 1 | 50% |
| Nimzo-Indian Defense | 2 | 0 | 0 | 2 | 0% |
| Ruy Lopez | 2 | 2 | 0 | 0 | 100% |
| Zukertort Opening | 2 | 2 | 0 | 0 | 100% |
| Bogo-Indian Defense | 1 | 0 | 0 | 1 | 0% |
| Catalan Opening | 1 | 0 | 0 | 1 | 0% |
| English Opening | 1 | 0 | 0 | 1 | 0% |
| Italian Game | 1 | 1 | 0 | 0 | 100% |
| London System | 1 | 1 | 0 | 0 | 100% |
| Queen's Gambit Accepted | 1 | 0 | 0 | 1 | 0% |
| Queen's Gambit Declined | 1 | 0 | 1 | 0 | 50% |
| Queen's Pawn Game | 1 | 0 | 0 | 1 | 0% |
| Scandinavian Defense | 1 | 1 | 0 | 0 | 100% |
| Slav Defense | 1 | 1 | 0 | 0 | 100% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 27%
knight moves, 18%
bishop moves, 17%
rook moves, 15%
queen moves, 12%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 356 | 49% |
| knights | 137 | 22% |
| bishops | 117 | 34% |
| rooks | 66 | 63% |
| queens | 46 | 52% |
2 by White, 0 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: h1, 7.
Where the pieces went in the finished games of the round.