Bloodbath
30captures
Most captures in one game of at least 10 moves.
367 of 372 games finished, 98% of them decisive. 85 teams won 4–0. Kazakhstan had the best team performance, 2247.
games finished of 372
decisive; White scored 50%
moves per game
moves in the longest game
White wins, 49%
draws, 3%
Black wins, 49%
98 checkmates on the board, 2 draws by repetition, 1 stalemates, 0 draws before move 30 and 5 forfeits.
Played, per the official results: WCM Coralys M. Alvarado Perez – WGM Elena-Luminita Cosma ended 0–1; the broadcast marks it unplayed and has no moves (chess-results, round 1, board 23.2).
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 365 of 366 finished games, with 1,578 inaccuracies, 602 mistakes and 649 blunders. Times come from the relay clocks of 347 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 54% of 109 players, and never for 70 players who went past move 45.
30captures
Most captures in one game of at least 10 moves.
6captures
Fewest captures in one game of at least 30 moves.
95moves
The longest game of the round.
12moves
Shortest decisive game of at least 10 moves; forfeits do not count.
12moves
The earliest checkmate actually delivered, not a resignation.
70moves
The longest endgame of the round, by Lichess's phase divider.
24moves
Two pieces attacked each other for the longest time and nobody took.
9attackers
The piece with the most attackers and defenders pointed at it at one moment.
69moves
The latest real queen trade: both queens captured within two plies of each other.
5moves
The earliest real queen trade in a game of at least 20 moves.
34moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
597rating points
The biggest rating gap where the lower-rated player did not lose.
15moves
The longest stretch played on with nothing but a king.
10points behind
Escaped with stalemate while behind; the biggest deficit wins.
9captures in a row
The longest run of consecutive captures, both sides taking turns.
10checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
10moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
28moves
The latest castling of the round.
32king moves
Most king moves by one side in a game of at least 30 moves.
38squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
31.9% retreats
Highest share of moves that went backwards, over at least 25 own moves.
47knight moves
Most knight moves by one side.
11captures
Most captures landing on dark squares by one side.
11captures
Most captures landing on light squares by one side.
7pawn captures
Most captures made by pawns by one side.
8arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
27squares
The one piece that stood on the most different squares, its start square included.
70% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
9pawn moves
Most pawn moves by one side while the game was still in its opening.
46.9% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
18% expected
The win with the lowest expected score by Elo, at most 25 %.
2074opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
263rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2218average rating
The game with the highest average rating.
10years
The youngest player who played this round, by birth year.
82years
The oldest player who played this round, by birth year.
65years
The largest age gap between two opponents.
Not awarded this round: GM Scalp.
51:16on one move
Most time spent on a single move, from the relay clocks.
62moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:32left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
1:51:06left at the end
Most time left at the end of a won game of at least 30 moves.
10:13gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
0:00on the last clock
Lost with less than 30 seconds, one increment, on the last clock.
38:47thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
From the relay clocks of 347 of 366 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.3% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
11combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
188combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
90.9% win chance lost
The Lichess-marked blunder that cost the most winning chances.
−10.29at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
+10.29at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
4swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
69moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded this round: Lucky Escape.
From Lichess’s computer analysis of 365 of 366 finished games. 1 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
11moves
The king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
31% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
5points of material given
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
9moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
95moves
Won a long game from nothing: the eval stayed within ±1.00 through move 40, and the win came after move 60. The longest grind wins.
6moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
5rank reached
The king marched to its fifth rank or beyond before the endgame, with the enemy queen still on (Short–Timman, Tilburg 1991). The deepest walk wins.
Not awarded this round: Botez Gambit.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 365 of 366 finished games; the rest look at every finished game.
2underpromotions
Every promotion to a knight, bishop or rook this round.
15en passants
Every en passant capture of the round.
7named mates
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
4forks
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
17left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
2castlings with check
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
6pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
6sacrifices
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
1diamond
Four pawns around an empty square: one below, two beside, one above. The first time for each player is listed.
5rows of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
5Irish centres
Three pawns on one file, one behind the other. The first time for each player is listed.
2photo finishes
Both sides promoted a pawn within four moves of each other.
6third queens
A third queen on the board.
Not awarded this round: Il Vaticano, Pawn Cube, The Hard One.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
85matches
Won the match 4–0, forfeits included.
1match
board 1 lost
Lost on board 1 and still won the match.
2247performance
opponents averaged 1847
opponents averaged 1847
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
242moves
46 + 77 + 94 + 25
The match whose four boards ran longest, in moves added together.
81moves
6 + 23 + 21 + 31
The match whose four boards were over quickest, in moves added together; forfeits never count.
91captures
The match with the most captures over its four boards.
32captures
The match with the fewest captures over its four boards.
56½opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
126endgame moves
The match with the most endgame moves over its four boards.
5eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded this round: Slingshot, Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
54.81per 100 moves
57 of 104 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
7.25checks per game
29 checks in 4 games
Most checks given per game over the team's finished games.
10.5per game
42 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
2promotions
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
Most promotions by the team's players.
22.54retreats per 100 moves
39 of 173 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
4.63retreats per 100 moves
5 of 108 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
40.74pawn moves per 100 moves
44 of 108 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 34.48 % | Malaysia MAS40 of 116 moves |
| Bishops | 27.85 % | United States of America USA61 of 219 moves |
| Rooks | 28.77 % | Hong Kong, China HKG61 of 212 moves |
| Queens | 24.17 % | South Korea KOR29 of 120 moves |
For each piece, the team whose own moves have the highest share of it.
15king moves per game
60 king moves in 4 games
Most king moves per game over the team's finished games.
5.67average castling move
castled in 3 of 4 games
Earliest castling on average, over the games in which the team castled at all.
4checkmates
4 of 4 wins by checkmate on the board
Most checkmates delivered on the board.
4identical moves
with Black: 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6
with White: 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
3:55per move
102 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
0:53per move
127 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
37% under five minutes
80 of 216 moves in 4 games
Highest share of moves played with under five minutes on the clock.
1:19:23left on average
over 4 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 347 of 366 finished games; a team needs four such games.
97.8% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
2games saved
the deepest hole -10.00
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 365 of 366 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 67% of the games reached an endgame; the first capture came on move 7 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 44 | 28 |
| King and pawn | 24 | 15 |
| Bishop | 21 | 12 |
| Queen and rook | 18 | 12 |
| Queen | 12 | 10 |
| Knight | 10 | 3 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 16 per game
checks
castled kingside
castled queenside
games without castling
promotions, 2 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 57 | 12 | 2 | 43 | 23% |
| Queen's Pawn Game | 36 | 17 | 1 | 18 | 49% |
| Queen's Gambit Declined | 28 | 16 | 1 | 11 | 59% |
| Caro-Kann Defense | 24 | 14 | 1 | 9 | 60% |
| Ruy Lopez | 20 | 18 | 0 | 2 | 90% |
| French Defense | 19 | 12 | 0 | 7 | 63% |
| Indian Defense | 18 | 4 | 0 | 14 | 22% |
| Italian Game | 16 | 7 | 0 | 9 | 44% |
| English Opening | 15 | 10 | 0 | 5 | 67% |
| King's Indian Defense | 11 | 6 | 0 | 5 | 55% |
| Nimzo-Indian Defense | 9 | 5 | 1 | 3 | 61% |
| Slav Defense | 9 | 7 | 0 | 2 | 78% |
| Catalan Opening | 8 | 4 | 0 | 4 | 50% |
| Modern Defense | 8 | 4 | 0 | 4 | 50% |
| Scotch Game | 7 | 6 | 0 | 1 | 86% |
| Four Knights Game | 6 | 6 | 0 | 0 | 100% |
| Philidor Defense | 6 | 3 | 0 | 3 | 50% |
| King's Indian Attack | 5 | 3 | 0 | 2 | 60% |
| Zukertort Opening | 5 | 1 | 1 | 3 | 30% |
| Alekhine Defense | 4 | 2 | 0 | 2 | 50% |
| Scandinavian Defense | 4 | 1 | 0 | 3 | 25% |
| Dutch Defense | 3 | 2 | 0 | 1 | 67% |
| King's Knight Opening | 3 | 0 | 0 | 3 | 0% |
| Nimzo-Larsen Attack | 3 | 1 | 0 | 2 | 33% |
| Queen's Indian Defense | 3 | 0 | 1 | 2 | 17% |
| Opening | Games | White’s score |
|---|---|---|
| D35 Queen's Gambit Declined: Exchange Variation, Positional Variation | 5 | 80% |
| D00 Queen's Pawn Game: Accelerated London System | 8 | 63% |
| D04 Queen's Pawn Game: Colle System | 7 | 43% |
| D30 Queen's Gambit Declined | 5 | 40% |
| Opening | Games | White’s score |
|---|---|---|
| A45 Indian Defense: Accelerated London System | 5 | 0% |
| B23 Sicilian Defense: Closed | 6 | 8% |
| D02 Queen's Pawn Game: London System | 6 | 17% |
| D30 Queen's Gambit Declined | 5 | 40% |
Openings with at least 5 games.
pawn moves, 27%
knight moves, 19%
bishop moves, 16%
rook moves, 16%
queen moves, 11%
king moves, 11%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 2,594 | 55% |
| knights | 1,117 | 24% |
| bishops | 1,041 | 29% |
| rooks | 668 | 54% |
| queens | 447 | 46% |
51 by White, 47 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a8, 80.
Where the pieces went in the finished games of the round.