Bloodbath
30captures
Most captures in one game of at least 10 moves.
374 of 376 games finished, 87% of them decisive. 38 teams won 4–0. United States of America had the best team performance, 2497.
games finished of 376
decisive; White scored 53%
moves per game
moves in the longest game
White wins, 47%
draws, 13%
Black wins, 41%
81 checkmates on the board, 12 draws by repetition, 0 stalemates, 2 draws before move 30 and 2 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 374 of 374 finished games, with 1,909 inaccuracies, 758 mistakes and 943 blunders. Times come from the relay clocks of 361 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 65% of 218 players, and never for 99 players who went past move 45.
30captures
Most captures in one game of at least 10 moves.
6captures
Fewest captures in one game of at least 30 moves.
112moves
The longest game of the round.
14moves
Shortest decisive game of at least 10 moves; forfeits do not count.
6moves
The earliest checkmate actually delivered, not a resignation.
83moves
The longest endgame of the round, by Lichess's phase divider.
27moves
Two pieces attacked each other for the longest time and nobody took.
8attackers
The piece with the most attackers and defenders pointed at it at one moment.
70moves
The latest real queen trade: both queens captured within two plies of each other.
4moves
The earliest real queen trade in a game of at least 20 moves.
21moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
403rating points
The biggest rating gap where the lower-rated player did not lose.
32moves
The longest stretch played on with nothing but a king.
Not awarded this round: Houdini.
9captures in a row
The longest run of consecutive captures, both sides taking turns.
12checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
11moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
30moves
The latest castling of the round.
51king moves
Most king moves by one side in a game of at least 30 moves.
69squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
33.3% retreats
Highest share of moves that went backwards, over at least 25 own moves.
39knight moves
Most knight moves by one side.
13captures
Most captures landing on dark squares by one side.
11captures
Most captures landing on light squares by one side.
7pawn captures
Most captures made by pawns by one side.
12arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
28squares
The one piece that stood on the most different squares, its start square included.
70.5% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
10pawn moves
Most pawn moves by one side while the game was still in its opening.
48.6% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
9.8% expected
The win with the lowest expected score by Elo, at most 25 %.
2324opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
292rating points
A player without the GM title beat a grandmaster; the biggest rating gap wins.
385rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2375average rating
The game with the highest average rating.
10years
The youngest player who played this round, by birth year.
68years
The oldest player who played this round, by birth year.
45years
The largest age gap between two opponents.
1:13:28on one move
Most time spent on a single move, from the relay clocks.
73moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:32left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
1:33:27left at the end
Most time left at the end of a won game of at least 30 moves.
5:31gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
0:00on the last clock
Lost with less than 30 seconds, one increment, on the last clock.
36:01thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
From the relay clocks of 361 of 374 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.4% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
5combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
282combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
94.6% win chance lost
The Lichess-marked blunder that cost the most winning chances.
#−9at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
#2at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
6swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
2move mate missed
The opponent let a forced mate slip, as Lichess marked it, and did not win; the shortest missed mate wins.
103moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
From Lichess’s computer analysis of 374 of 374 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
12moves
The king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
23moves
The queen went right after a move Lichess marked ??: taken on the next move, not won back, and still three points down soon after. The earliest one wins.
50% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
4points of material given
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
9moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
72moves
Won a long game from nothing: the eval stayed within ±1.00 through move 40, and the win came after move 60. The longest grind wins.
26moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded this round: Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 374 of 374 finished games; the rest look at every finished game.
2underpromotions
Every promotion to a knight, bishop or rook this round.
23en passants
Every en passant capture of the round.
6named mates
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
6forks
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
20left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
4pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
9sacrifices
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
1cube
Four pawns on a 2×2 block, the r/AnarchyChess cube. The first time for each player is listed.
1diamond
Four pawns around an empty square: one below, two beside, one above. The first time for each player is listed.
8rows of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
12Irish centres
Three pawns on one file, one behind the other. The first time for each player is listed.
1mate
Checkmate with nothing but a bishop and a knight against a bare king.
2photo finishes
Both sides promoted a pawn within four moves of each other.
4third queens
A third queen on the board.
Not awarded this round: Shahrukh, Il Vaticano.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
38matches
Won the match 4–0, forfeits included.
7matches
board 1 lost
board 1 lost
board 1 lost
board 1 lost
board 1 lost
Lost on board 1 and still won the match.
2497performance
opponents averaged 2097
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
258points lower on average
Won a match against the team that looked strongest on paper: the largest gap in average rating, all four boards played and rated.
255moves
47 + 67 + 56 + 85
The match whose four boards ran longest, in moves added together.
73moves
1 + 14 + 48 + 10
The match whose four boards were over quickest, in moves added together; forfeits never count.
100captures
The match with the most captures over its four boards.
32captures
The match with the fewest captures over its four boards.
54½opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
125½endgame moves
The match with the most endgame moves over its four boards.
10eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded this round: Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
50.57per 100 moves
89 of 176 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
9.25checks per game
37 checks in 4 games
Most checks given per game over the team's finished games.
10per game
40 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
4promotions
Most promotions by the team's players.
23.32retreats per 100 moves
52 of 223 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
3.94retreats per 100 moves
5 of 127 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
36.97pawn moves per 100 moves
44 of 119 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 33.9 % | Finland FIN60 of 177 moves |
| Bishops | 25.58 % | Guam GUM44 of 172 moves |
| Rooks | 28.77 % | Oman OMA21 of 73 moves |
| Queens | 25 % | England ENG43 of 172 moves |
For each piece, the team whose own moves have the highest share of it.
17.5king moves per game
70 king moves in 4 games
Most king moves per game over the team's finished games.
5average castling move
castled in 3 of 4 games
Earliest castling on average, over the games in which the team castled at all.
4checkmates
Most checkmates delivered on the board.
3identical moves
with Black: 1. d4 Nf6 2. c4 e6 3. Nf3 d5
with White: 1. d4 Nf6 2. c4 e6 3. Nf3 d5
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
3:32per move
114 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
0:55per move
120 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
39% under five minutes
69 of 177 moves in 4 games
Highest share of moves played with under five minutes on the clock.
1:19:27left on average
over 4 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 361 of 374 finished games; a team needs four such games.
97.9% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
2games saved
the deepest hole -10.00
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 374 of 374 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 78% of the games reached an endgame; the first capture came on move 6.9 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 62 | 39 |
| Queen and rook | 33 | 13 |
| King and pawn | 25 | 16 |
| Queen | 22 | 17 |
| Bishop | 18 | 12 |
| Knight | 13 | 8 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 17.6 per game
checks
castled kingside
castled queenside
games without castling
promotions, 2 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 71 | 25 | 8 | 38 | 41% |
| Queen's Gambit Declined | 31 | 14 | 3 | 14 | 50% |
| Queen's Pawn Game | 31 | 17 | 3 | 11 | 60% |
| Caro-Kann Defense | 28 | 15 | 5 | 8 | 63% |
| French Defense | 28 | 15 | 2 | 11 | 57% |
| Italian Game | 17 | 9 | 2 | 6 | 59% |
| Ruy Lopez | 15 | 9 | 2 | 4 | 67% |
| Indian Defense | 14 | 4 | 3 | 7 | 39% |
| King's Indian Defense | 13 | 6 | 2 | 5 | 54% |
| English Opening | 11 | 6 | 1 | 4 | 59% |
| Modern Defense | 8 | 3 | 1 | 4 | 44% |
| Four Knights Game | 7 | 2 | 2 | 3 | 43% |
| Slav Defense | 7 | 3 | 2 | 2 | 57% |
| Zukertort Opening | 7 | 2 | 1 | 4 | 36% |
| Catalan Opening | 6 | 2 | 2 | 2 | 50% |
| Semi-Slav Defense | 6 | 3 | 1 | 2 | 58% |
| Philidor Defense | 5 | 3 | 0 | 2 | 60% |
| Pirc Defense | 5 | 2 | 0 | 3 | 40% |
| Scandinavian Defense | 5 | 2 | 0 | 3 | 40% |
| Dutch Defense | 4 | 2 | 0 | 2 | 50% |
| Nimzo-Indian Defense | 4 | 1 | 0 | 3 | 25% |
| Scotch Game | 4 | 3 | 1 | 0 | 88% |
| Bogo-Indian Defense | 3 | 3 | 0 | 0 | 100% |
| Grünfeld Defense | 3 | 3 | 0 | 0 | 100% |
| Petrov's Defense | 3 | 2 | 0 | 1 | 67% |
| Opening | Games | White’s score |
|---|---|---|
| B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation | 6 | 67% |
| B10 Caro-Kann Defense | 5 | 60% |
| D00 Queen's Pawn Game: Accelerated London System | 11 | 50% |
| C01 French Defense: Exchange Variation | 7 | 50% |
| Opening | Games | White’s score |
|---|---|---|
| B40 Sicilian Defense: French Variation | 9 | 6% |
| D35 Queen's Gambit Declined: Exchange Variation, Positional Variation | 6 | 25% |
| A45 Indian Defense: Accelerated London System | 5 | 30% |
| B23 Sicilian Defense: Closed | 5 | 30% |
Openings with at least 5 games.
pawn moves, 26%
knight moves, 17%
bishop moves, 15%
rook moves, 17%
queen moves, 12%
king moves, 13%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 3,010 | 49% |
| knights | 1,211 | 19% |
| bishops | 1,088 | 27% |
| rooks | 815 | 46% |
| queens | 466 | 46% |
48 by White, 33 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a1, 96.
Where the pieces went in the finished games of the round.