Bloodbath
30captures
Most captures in one game of at least 10 moves.
405 of 408 games finished, 80% of them decisive. 29 teams won 4–0. Croatia had the best team performance, 2760.
games finished of 408
decisive; White scored 56%
moves per game
moves in the longest game
White wins, 46%
draws, 20%
Black wins, 34%
20 checkmates on the board, 22 draws by repetition, 1 stalemates, 5 draws before move 30 and 3 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 405 of 405 finished games, with 1,988 inaccuracies, 749 mistakes and 850 blunders. Times come from the relay clocks of 360 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 60% of 321 players, and never for 73 players who went past move 45.
30captures
Most captures in one game of at least 10 moves.
6captures
Fewest captures in one game of at least 30 moves.
126moves
The longest game of the round.
18moves
Shortest decisive game of at least 10 moves; forfeits do not count.
18moves
The earliest checkmate actually delivered, not a resignation.
104moves
The longest endgame of the round, by Lichess's phase divider.
29moves
Two pieces attacked each other for the longest time and nobody took.
8attackers
The piece with the most attackers and defenders pointed at it at one moment.
66moves
The latest real queen trade: both queens captured within two plies of each other.
5moves
The earliest real queen trade in a game of at least 20 moves.
24moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
547rating points
The biggest rating gap where the lower-rated player did not lose.
15moves
The longest stretch played on with nothing but a king.
6points behind
Escaped with stalemate while behind; the biggest deficit wins.
11captures in a row
The longest run of consecutive captures, both sides taking turns.
17checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
10moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
29moves
The latest castling of the round.
33king moves
Most king moves by one side in a game of at least 30 moves.
71squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
30.4% retreats
Highest share of moves that went backwards, over at least 25 own moves.
30knight moves
Most knight moves by one side.
11captures
Most captures landing on dark squares by one side.
11captures
Most captures landing on light squares by one side.
7pawn captures
Most captures made by pawns by one side.
8arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
28squares
The one piece that stood on the most different squares, its start square included.
71.1% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
10pawn moves
Most pawn moves by one side while the game was still in its opening.
46.8% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
4.1% expected
The win with the lowest expected score by Elo, at most 25 %.
2534opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
452rating points
A player without the GM title beat a grandmaster; the biggest rating gap wins.
547rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2669average rating
The game with the highest average rating.
10years
The youngest player who played this round, by birth year.
72years
The oldest player who played this round, by birth year.
51years
The largest age gap between two opponents.
45:39on one move
Most time spent on a single move, from the relay clocks.
42moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:31left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
1:27:54left at the end
Most time left at the end of a won game of at least 30 moves.
9:22gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
0:00on the last clock
Lost with less than 30 seconds, one increment, on the last clock.
38:38thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
From the relay clocks of 360 of 405 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.7% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
4combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
188combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
91.8% win chance lost
The Lichess-marked blunder that cost the most winning chances.
−9.38at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
#9at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
4swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
79moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded this round: Lucky Escape.
From Lichess’s computer analysis of 405 of 405 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
10moves
The king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
20moves
The queen went right after a move Lichess marked ??: taken on the next move, not won back, and still three points down soon after. The earliest one wins.
50% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
5points of material given
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
8moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
100moves
Won a long game from nothing: the eval stayed within ±1.00 through move 40, and the win came after move 60. The longest grind wins.
13moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded this round: Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 405 of 405 finished games; the rest look at every finished game.
1underpromotion
Every promotion to a knight, bishop or rook this round.
31en passants
Every en passant capture of the round.
2named mates
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
6forks
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
22left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1castling with check
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
13pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
4sacrifices
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
1diamond
Four pawns around an empty square: one below, two beside, one above. The first time for each player is listed.
13rows of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
10Irish centres
Three pawns on one file, one behind the other. The first time for each player is listed.
5third queens
A third queen on the board.
Not awarded this round: Il Vaticano, Pawn Cube, The Hard One, Photo Finish.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
29matches
Won the match 4–0, forfeits included.
6matches
board 1 lost
board 1 lost
board 1 lost
board 1 lost
Lost on board 1 and still won the match.
2760performance
opponents averaged 2360
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
302points lower on average
Won a match against the team that looked strongest on paper: the largest gap in average rating, all four boards played and rated.
301moves
42 + 54 + 79 + 126
The match whose four boards ran longest, in moves added together.
116moves
The match whose four boards were over quickest, in moves added together; forfeits never count.
99captures
The match with the most captures over its four boards.
52captures
The match with the fewest captures over its four boards.
59opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
186endgame moves
The match with the most endgame moves over its four boards.
8eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded this round: Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
45.58per 100 moves
103 of 226 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
8checks per game
32 checks in 4 games
Most checks given per game over the team's finished games.
7per game
28 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
2promotions
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
Most promotions by the team's players.
22.77retreats per 100 moves
46 of 202 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
8.15retreats per 100 moves
11 of 135 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
37.5pawn moves per 100 moves
57 of 152 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 29.08 % | Burkina Faso BUR41 of 141 moves |
| Bishops | 27.07 % | Malta MLT62 of 229 moves |
| Rooks | 34.33 % | Haiti HAI80 of 233 moves |
| Queens | 28.37 % | Liberia LBR59 of 208 moves |
For each piece, the team whose own moves have the highest share of it.
14.25king moves per game
57 king moves in 4 games
Most king moves per game over the team's finished games.
5.67average castling move
castled in 3 of 4 games
Earliest castling on average, over the games in which the team castled at all.
3checkmates
Most checkmates delivered on the board.
5identical moves
with White: 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6
with Black: 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
3:13per move
133 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
1:23per move
250 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
33.8% under five minutes
76 of 225 moves in 4 games
Highest share of moves played with under five minutes on the clock.
43:46left on average
over 4 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 360 of 405 finished games; a team needs four such games.
98.1% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
3games saved
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 405 of 405 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 82% of the games reached an endgame; the first capture came on move 7.3 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 65 | 45 |
| King and pawn | 26 | 22 |
| Bishop | 21 | 17 |
| Queen and rook | 20 | 7 |
| Queen | 17 | 14 |
| Knight | 14 | 10 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 18.4 per game
checks
castled kingside
castled queenside
games without castling
promotions, 1 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 85 | 42 | 15 | 28 | 58% |
| English Opening | 33 | 10 | 10 | 13 | 46% |
| Queen's Gambit Declined | 24 | 12 | 5 | 7 | 60% |
| Caro-Kann Defense | 22 | 10 | 6 | 6 | 59% |
| King's Indian Defense | 21 | 7 | 3 | 11 | 41% |
| Ruy Lopez | 21 | 8 | 6 | 7 | 52% |
| Italian Game | 20 | 13 | 3 | 4 | 73% |
| Queen's Pawn Game | 20 | 8 | 5 | 7 | 53% |
| French Defense | 17 | 10 | 2 | 5 | 65% |
| Zukertort Opening | 11 | 6 | 2 | 3 | 64% |
| Indian Defense | 10 | 2 | 2 | 6 | 30% |
| Slav Defense | 10 | 6 | 2 | 2 | 70% |
| Catalan Opening | 9 | 5 | 3 | 1 | 72% |
| Queen's Indian Defense | 9 | 3 | 3 | 3 | 50% |
| Scandinavian Defense | 7 | 5 | 1 | 1 | 79% |
| Nimzo-Indian Defense | 6 | 3 | 0 | 3 | 50% |
| Rapport-Jobava System | 6 | 3 | 0 | 3 | 50% |
| Four Knights Game | 5 | 1 | 3 | 1 | 50% |
| Modern Defense | 5 | 4 | 0 | 1 | 80% |
| Pirc Defense | 5 | 2 | 0 | 3 | 40% |
| Bogo-Indian Defense | 4 | 1 | 1 | 2 | 38% |
| King's Indian Attack | 4 | 1 | 2 | 1 | 50% |
| Scotch Game | 4 | 3 | 0 | 1 | 75% |
| Vienna Game | 4 | 0 | 0 | 4 | 0% |
| Benoni Defense | 3 | 1 | 1 | 1 | 50% |
| Opening | Games | White’s score |
|---|---|---|
| B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation | 5 | 80% |
| B30 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack | 7 | 64% |
| D01 Rapport-Jobava System | 6 | 50% |
| B51 Sicilian Defense: Moscow Variation | 5 | 50% |
| Opening | Games | White’s score |
|---|---|---|
| A45 Indian Defense: Accelerated London System | 5 | 20% |
| B50 Sicilian Defense: Modern Variations | 5 | 20% |
| A14 English Opening: Agincourt Defense, Neo-Catalan Declined | 5 | 40% |
| D01 Rapport-Jobava System | 6 | 50% |
Openings with at least 5 games.
pawn moves, 26%
knight moves, 17%
bishop moves, 15%
rook moves, 18%
queen moves, 12%
king moves, 12%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 3,476 | 46% |
| knights | 1,328 | 18% |
| bishops | 1,230 | 24% |
| rooks | 916 | 44% |
| queens | 515 | 40% |
12 by White, 8 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a1, 141.
Where the pieces went in the finished games of the round.