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Chess Olympiad 2026

Round 10

407 of 410 games finished, 72% of them decisive. 10 teams won 4–0. Uzbekistan had the best team performance, 2937.

CompleteUpdated 28 Sept 2026, 16:38 CEST, 3 forfeits

Round 10 in numbers

407

games finished of 410

72%

decisive; White scored 52%

47

moves per game

110

moves in the longest game

Results

156

White wins, 38%

112

draws, 28%

139

Black wins, 34%

15 checkmates on the board, 22 draws by repetition, 1 stalemates, 7 draws before move 30 and 3 forfeits.

Left out of the statistics: Aputsiak Niels Janussen – Abon Arelong — Arelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 1–0 stands.

Accuracy and time

89.3%

average accuracy, as Lichess scores it

2.35

blunders per game

816

mistakes, as Lichess marks them

953

blunders, as Lichess marks them

2:16

average time per move

10%

of moves played with under 5 minutes left

Lichess analysed 406 of 406 finished games, with 2,029 inaccuracies, 816 mistakes and 953 blunders. Times come from the relay clocks of 400 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 67% of 371 players, and never for 72 players who went past move 45.

Game awards

Player awards

Ratings, titles and ages

Clock awards

Not awarded this round: Flag Fall.

From the relay clocks of 400 of 406 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 406 of 406 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

50% scored by all who tried

7 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Brilliant!!

4points of material given

1 more, tied

A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 406 of 406 finished games; the rest look at every finished game.

Collections

En Passant

22en passants

19 more

Every en passant capture of the round.

Family Fork

8forks

5 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

28left alone

25 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Poisoned Pawn

5pawn grabs

2 more

The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.

Greek Gift

7sacrifices

4 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Connect Four

11rows of pawns

8 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

13Irish centres

10 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Royal Court

6third queens

3 more

A third queen on the board.

Not awarded this round: Mate Gallery, Il Vaticano, Pawn Cube, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

10matches

7 more

Won the match 4–0, forfeits included.

Comeback Match

8matches

5 more

Lost on board 1 and still won the match.

Team of the Round

2937performance

Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.

Thrill Ride

9eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.

Not awarded this round: Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

44.51per 100 moves

  • 77 of 173 moves crossed the middle

Most moves into the opponent's half per 100 of the team's own moves.

The Late Knight Show

12.25per game

Most knight moves from move 31 on, per game, over the team's finished games.

Promotion Party

2promotions

2 more, tied

Most promotions by the team's players.

Chicken Nation

23.75retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

6.94retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

37.75pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

15king moves per game

Most king moves per game over the team's finished games.

Safety First

5average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

4identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:32per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:11per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

37.3% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

53:32left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 400 of 406 finished games; a team needs four such games.

Teams: engine

Over Lichess’s analysis of 406 of 406 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

21

moves of endgame

Averages per game, with the phases split as Lichess splits them. 84% of the games reached an endgame; the first capture came on move 6.9 on average.

Endgames by type

EndgameReachedAt the end
Rook6449
Bishop2824
Queen and rook2811
King and pawn2517
Queen2522
Knight126

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 6449Bishop 2824Queen and rook 2811King and pawn 2517Queen 2522Knight 126

Tactics

Openings

First moves

  1. 1.e4
    48%
  2. 1.d4
    35%
  3. 1.Nf3
    9%
  4. 1.c4
    7%
  5. 1.b3
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AAnderssen's Opening 1Hungarian Opening 1Polish Opening, with d5 1Nimzo-Larsen Attack 3Bird Opening 2Zukertort Opening 7King's Indian Attack 12English Opening 28Réti Opening 2Queen's Pawn Game 2Pterodactyl Defense 1Benoni Defense 4Indian Defense 13Trompowsky Attack 3Yusupov-Rubinstein System 2East Indian Defense 1Torre Attack 2Queen's Indian Accelerated 1Benko Gambit Accepted 2Dutch Defense 5BOwen Defense 1Scandinavian Defense 8Alekhine Defense 2Modern Defense 1Pirc Defense 5Caro-Kann Defense 31Sicilian Defense 79CFrench Defense 23Center Game 1Bishop's Opening 2Vienna Game 1Philidor Defense 2Petrov's Defense 6Ponziani Opening 2Scotch Game 1Four Knights Game 2Italian Game 18Ruy Lopez 12DQueen's Pawn Game 20Rapport-Jobava System 2Queen's Gambit Declined 31Slav Defense 5Queen's Gambit Accepted 4Semi-Slav Defense 3Neo-Grünfeld Defense 1ECatalan Opening 15Blumenfeld Countergambit Accepted 1Indian Defense 4Bogo-Indian Defense 2Queen's Indian Defense 4Nimzo-Indian Defense 11King's Indian Defense 13

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 52%gamesSicilian DefenseCaro-Kann DefenseQueen's Gambit Decl…English OpeningFrench DefenseQueen's Pawn GameItalian GameIndian DefenseCatalan OpeningKing's Indian DefenseKing's Indian AttackRuy LopezNimzo-Indian DefenseScandinavian DefenseZukertort OpeningPetrov's DefenseDutch DefensePirc DefenseSlav DefenseBenoni DefenseQueen's Gambit Acc…Queen's Indian Defe…Nimzo-Larsen AttackSemi-Slav DefenseTrompowsky Attack79313128232218171513121211876555444333
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense7929232751%
Caro-Kann Defense311471057%
Queen's Gambit Declined311181248%
English Opening28910950%
French Defense23154474%
Queen's Pawn Game22381132%
Italian Game1867553%
Indian Defense1774653%
Catalan Opening1527637%
King's Indian Defense1342739%
King's Indian Attack1246258%
Ruy Lopez1262458%
Nimzo-Indian Defense1142546%
Scandinavian Defense813431%
Zukertort Opening742171%
Petrov's Defense614150%
Dutch Defense530260%
Pirc Defense530260%
Slav Defense522160%
Benoni Defense420250%
Queen's Gambit Accepted421163%
Queen's Indian Defense421163%
Nimzo-Larsen Attack320167%
Semi-Slav Defense30030%
Trompowsky Attack312067%

Best for White

OpeningGamesWhite’s score
B36 Sicilian Defense: Accelerated Dragon, Maróczy Bind5100%
B50 Sicilian Defense: Modern Variations667%
A45 Indian Defense: Accelerated London System560%
B07 Pirc Defense560%

Best for Black

OpeningGamesWhite’s score
D02 Queen's Pawn Game: London System520%
B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation530%
D00 Queen's Pawn Game: Accelerated London System633%
E04 Catalan Opening: Open Defense540%

Openings with at least 5 games.

Rarest openings of the round

Pieces

9,664

pawn moves, 25%

6,256

knight moves, 17%

5,617

bishop moves, 15%

6,802

rook moves, 18%

4,746

queen moves, 13%

4,907

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,57644%
knights1,34617%
bishops1,25923%
rooks95541%
queens51342%

Checkmates

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d41,348
  2. d51,323
  3. f61,218
  4. e41,183
  5. e51,149

Quietest square with any traffic: h1, 145.

Where the pieces went in the finished games of the round.