ply.fun
Chess Olympiad 2026

Round 5

410 of 412 games finished, 69% of them decisive. 13 teams won 4–0. Uzbekistan had the best team performance, 3046.

CompleteUpdated 28 Sept 2026, 16:37 CEST, 2 forfeits

Round 5 in numbers

410

games finished of 412

69%

decisive; White scored 55%

47

moves per game

127

moves in the longest game

Results

162

White wins, 40%

127

draws, 31%

121

Black wins, 30%

17 checkmates on the board, 20 draws by repetition, 0 stalemates, 6 draws before move 30 and 2 forfeits.

Left out of the statistics: Abon Arelong – Francois Gamba — Arelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 0–1 stands.

Accuracy and time

89.9%

average accuracy, as Lichess scores it

2.22

blunders per game

679

mistakes, as Lichess marks them

865

blunders, as Lichess marks them

2:15

average time per move

11%

of moves played with under 5 minutes left

Lichess analysed 390 of 409 finished games, with 1,726 inaccuracies, 679 mistakes and 865 blunders. Times come from the relay clocks of 390 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 62% of 326 players, and never for 73 players who went past move 45.

Game awards

Crosshairs

8attackers

4 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Not awarded this round: Houdini.

Player awards

Ratings, titles and ages

Clock awards

From the relay clocks of 390 of 409 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 390 of 409 finished games. 19 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

50% scored by all who tried

11 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Not awarded this round: Botez Gambit, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 390 of 409 finished games; the rest look at every finished game.

Collections

En Passant

23en passants

20 more

Every en passant capture of the round.

Family Fork

4forks

1 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

20left alone

17 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Poisoned Pawn

8pawn grabs

5 more

The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.

Greek Gift

6sacrifices

3 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Pawn Diamond

4diamonds

1 more

Four pawns around an empty square: one below, two beside, one above. The first time for each player is listed.

Connect Four

8rows of pawns

5 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

12Irish centres

9 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Photo Finish

5photo finishes

2 more

Both sides promoted a pawn within four moves of each other.

Royal Court

7third queens

4 more

A third queen on the board.

Not awarded this round: Shahrukh, Il Vaticano, Pawn Cube, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

13matches

10 more

Won the match 4–0, forfeits included.

Comeback Match

6matches

3 more

Lost on board 1 and still won the match.

Bloodiest Match

97captures

The match with the most captures over its four boards.

Theory Match

59½opening moves

The match that stayed in the book longest: the opening phases of its four boards added, in moves.

Thrill Ride

7eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

48.04per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

10.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

8per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

24.24retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

7.59retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

33.14pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

16.75king moves per game

Most king moves per game over the team's finished games.

Safety First

5.25average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

3½identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:04per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:09per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

37.6% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:08:24left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 390 of 409 finished games; a team needs four such games.

Teams: engine

Precision Nation

98.7% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 390 of 409 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

22

moves of endgame

Averages per game, with the phases split as Lichess splits them. 80% of the games reached an endgame; the first capture came on move 7.1 on average.

Endgames by type

EndgameReachedAt the end
Rook5743
Bishop3330
Queen and rook238
King and pawn2017
Queen159
Knight1210

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 5743Bishop 3330Queen and rook 238King and pawn 2017Queen 159Knight 1210

Tactics

Openings

First moves

  1. 1.e4
    53%
  2. 1.d4
    29%
  3. 1.Nf3
    10%
  4. 1.c4
    7%
  5. 1.f4
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

APolish Opening 1Nimzo-Larsen Attack 1Bird Opening 3Zukertort Opening 9King's Indian Attack 6King's Indian Attack, with e6 1English Opening 37Réti Opening 3English Defense 1Horwitz Defense 1Indian Defense 8Trompowsky Attack 3Yusupov-Rubinstein System 3London System 2Queen's Pawn Game 1Torre Attack 1Old Indian Defense 1Benko Gambit 1Dutch Defense 4BOwen Defense 2Pirc Defense 6Scandinavian Defense 4Alekhine Defense 2Modern Defense 6Caro-Kann Defense 21Sicilian Defense 94CFrench Defense 30Rat Defense 1King's Gambit Declined 1Philidor Defense 2Petrov's Defense 8King's Knight Opening 1Scotch Game 4Four Knights Game 3Italian Game 15Ruy Lopez 19DQueen's Pawn Game 11Rapport-Jobava System 1Queen's Gambit Declined 24Slav Defense 3Queen's Gambit Accepted 2Semi-Slav Defense 1Tarrasch Defense 2Neo-Grünfeld Defense 5Grünfeld Defense 2ECatalan Opening 10Indian Defense 2Bogo-Indian Defense 5Queen's Indian Defense 7Nimzo-Indian Defense 12King's Indian Defense 16

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 55%gamesSicilian DefenseEnglish OpeningFrench DefenseQueen's Gambit Decl…Caro-Kann DefenseRuy LopezKing's Indian DefenseItalian GameNimzo-Indian DefenseQueen's Pawn GameCatalan OpeningIndian DefenseZukertort OpeningPetrov's DefenseQueen's Indian Defe…King's Indian AttackModern DefensePirc DefenseBogo-Indian DefenseNeo-Grünfeld DefenseDutch DefenseScandinavian DefenseScotch GameBird OpeningFour Knights Game9437302421191615121210109876665544433
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense9437282954%
English Opening371614762%
French Defense301211758%
Queen's Gambit Declined24107756%
Caro-Kann Defense2184948%
Ruy Lopez19108174%
King's Indian Defense1686269%
Italian Game1564553%
Nimzo-Indian Defense1245354%
Queen's Pawn Game1225538%
Catalan Opening1026250%
Indian Defense1033445%
Zukertort Opening944167%
Petrov's Defense841356%
Queen's Indian Defense741264%
King's Indian Attack611425%
Modern Defense612333%
Pirc Defense640267%
Bogo-Indian Defense531170%
Neo-Grünfeld Defense532080%
Dutch Defense412150%
Scandinavian Defense410325%
Scotch Game412150%
Bird Opening30030%
Four Knights Game301217%

Best for White

OpeningGamesWhite’s score
B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation570%
C54 Italian Game: Classical Variation, Giuoco Pianissimo667%
B45 Sicilian Defense: Four Knights Variation667%
A13 English Opening: Agincourt Defense658%

Best for Black

OpeningGamesWhite’s score
B25 Sicilian Defense: Closed520%
B23 Sicilian Defense: Closed, Traditional729%
C01 French Defense: Exchange Variation550%
A13 English Opening: Agincourt Defense658%

Openings with at least 5 games.

Rarest openings of the round

Pieces

9,433

pawn moves, 25%

6,328

knight moves, 17%

5,784

bishop moves, 15%

7,151

rook moves, 19%

4,581

queen moves, 12%

5,114

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,57245%
knights1,35018%
bishops1,21526%
rooks90945%
queens51741%

Checkmates

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d41,393
  2. d51,321
  3. f61,180
  4. e41,176
  5. f31,158

Quietest square with any traffic: a1, 151.

Where the pieces went in the finished games of the round.