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Chess Olympiad 2026

Round 6

408 of 412 games finished, 74% of them decisive. 24 teams won 4–0. China had the best team performance, 2877.

CompleteUpdated 28 Sept 2026, 16:37 CEST, 4 forfeits

Round 6 in numbers

408

games finished of 412

74%

decisive; White scored 53%

47

moves per game

130

moves in the longest game

Results

163

White wins, 40%

106

draws, 26%

139

Black wins, 34%

24 checkmates on the board, 21 draws by repetition, 3 stalemates, 10 draws before move 30 and 4 forfeits.

Left out of the statistics: Abon Arelong – Aboubacar Akarintkitt — Arelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 0–1 stands.

Accuracy and time

89.5%

average accuracy, as Lichess scores it

2.25

blunders per game

707

mistakes, as Lichess marks them

914

blunders, as Lichess marks them

2:16

average time per move

9%

of moves played with under 5 minutes left

Lichess analysed 407 of 407 finished games, with 1,867 inaccuracies, 707 mistakes and 914 blunders. Times come from the relay clocks of 399 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 62% of 328 players, and never for 76 players who went past move 45.

Game awards

Crosshairs

8attackers

2 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Player awards

Ratings, titles and ages

Clock awards

Time Scramble Survivor

0:33left at the lowest

3 more, tied

Won after dropping below one minute at some point after move 30; the lowest clock wins.

From the relay clocks of 399 of 407 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 407 of 407 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

64% scored by all who tried

11 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 407 of 407 finished games; the rest look at every finished game.

Collections

En Passant

30en passants

27 more

Every en passant capture of the round.

Holy Hell

37left alone

34 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Connect Four

8rows of pawns

5 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

9Irish centres

6 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Photo Finish

5photo finishes

2 more

Both sides promoted a pawn within four moves of each other.

Royal Court

10third queens

7 more

A third queen on the board.

Not awarded this round: Shahrukh, Il Vaticano, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

24matches

21 more

Won the match 4–0, forfeits included.

Comeback Match

9matches

6 more

Lost on board 1 and still won the match.

Slingshot

199points lower on average

Won a match against the team that looked strongest on paper: the largest gap in average rating, all four boards played and rated.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

47.14per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

9.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

13.25per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

24.57retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

5.92retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

40.13pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Favourite Piece

For each piece, the team whose own moves have the highest share of it.

Wandering Kings

17king moves per game

Most king moves per game over the team's finished games.

Safety First

4.75average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

5½identical moves

1 more, tied

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:25per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:00per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

39.3% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:18:55left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 399 of 407 finished games; a team needs four such games.

Teams: engine

Precision Nation

97.8% accuracy

Highest average Lichess accuracy over the team's analysed games.

Escape Artists

2games saved

10 more, tied

Most games won or drawn from a position the engine had at −3.00 or worse.

Over Lichess’s analysis of 407 of 407 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

19

moves of middlegame

20

moves of endgame

Averages per game, with the phases split as Lichess splits them. 83% of the games reached an endgame; the first capture came on move 7.1 on average.

Endgames by type

EndgameReachedAt the end
Rook8062
Bishop3326
Queen and rook315
Queen2522
King and pawn2016
Knight136

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 8062Bishop 3326Queen and rook 315Queen 2522King and pawn 2016Knight 136

Tactics

Openings

First moves

  1. 1.e4
    47%
  2. 1.d4
    36%
  3. 1.Nf3
    10%
  4. 1.c4
    7%
  5. 1.Nc3
    0%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AVan Geet Opening 1Zukertort Opening 9King's Indian Attack 8King's Indian Attack, with e6 1Réti Opening 2English Opening 31Englund Gambit 1Horwitz Defense 1Queen's Pawn Game 4Indian Defense 9Torre Attack 3Yusupov-Rubinstein System 1East Indian Defense 6Old Indian Defense 1Benoni Defense 2Benko Gambit 1Dutch Defense 2BOwen Defense 1Scandinavian Defense 2Alekhine Defense 1Modern Defense 5Czech Defense 1Pirc Defense 9Caro-Kann Defense 29Sicilian Defense 76CFrench Defense 26Rat Defense 1Vienna Game 2Elephant Gambit 1Philidor Defense 1Petrov's Defense 5Scotch Game 3Four Knights Game 6Italian Game 14Ruy Lopez 15DQueen's Pawn Game 20Rapport-Jobava System 3Richter-Veresov Attack 1Rubinstein Opening 1Queen's Gambit Declined 25Slav Defense 12Queen's Gambit Accepted 3Semi-Slav Defense 10Tarrasch Defense 1Neo-Grünfeld Defense 4Grünfeld Defense 2ECatalan Opening 10Indian Defense 2Bogo-Indian Defense 4Queen's Indian Defense 6Nimzo-Indian Defense 8King's Indian Defense 14

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 53%gamesSicilian DefenseEnglish OpeningCaro-Kann DefenseFrench DefenseQueen's Gambit Decl…Queen's Pawn GameRuy LopezItalian GameKing's Indian DefenseSlav DefenseIndian DefenseCatalan OpeningSemi-Slav DefensePirc DefenseZukertort OpeningKing's Indian AttackNimzo-Indian DefenseEast Indian DefenseFour Knights GameQueen's Indian Defe…Modern DefensePetrov's DefenseBogo-Indian DefenseNeo-Grünfeld DefenseQueen's Gambit Acc…76312926252415141412111010998866655443
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense7632212356%
English Opening311312661%
Caro-Kann Defense291271053%
French Defense26961146%
Queen's Gambit Declined25137566%
Queen's Pawn Game241131052%
Ruy Lopez1572653%
Italian Game1454550%
King's Indian Defense1474364%
Slav Defense1236350%
Indian Defense1142546%
Catalan Opening1035255%
Semi-Slav Defense1033445%
Pirc Defense940544%
Zukertort Opening921628%
King's Indian Attack852175%
Nimzo-Indian Defense833256%
East Indian Defense620433%
Four Knights Game623158%
Queen's Indian Defense642083%
Modern Defense520340%
Petrov's Defense513150%
Bogo-Indian Defense411238%
Neo-Grünfeld Defense420250%
Queen's Gambit Accepted30030%

Best for White

OpeningGamesWhite’s score
B12 Caro-Kann Defense: Advance Variation, Tal Variation7100%
B36 Sicilian Defense: Accelerated Dragon, Maróczy Bind590%
B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation580%
B50 Sicilian Defense: Modern Variations570%

Best for Black

OpeningGamesWhite’s score
A48 East Indian Defense633%
D05 Queen's Pawn Game: Colle System633%
B90 Sicilian Defense: Najdorf Variation540%
B30 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack540%

Openings with at least 5 games.

Rarest openings of the round

Pieces

9,655

pawn moves, 26%

6,146

knight moves, 16%

5,562

bishop moves, 15%

7,093

rook moves, 19%

4,677

queen moves, 12%

4,802

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,53045%
knights1,34617%
bishops1,27722%
rooks90544%
queens52942%

Checkmates

23on the board

9 by White, 14 by Black

The mating piece is read from the final position. A piece opens onto its mates.

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d41,395
  2. d51,329
  3. e41,159
  4. f61,157
  5. e51,133

Quietest square with any traffic: a1, 141.

Where the pieces went in the finished games of the round.