- Open section
- Standings
- NCL
- Seeded 187, category E
- 4 won, 0 drawn, 7 lost
- New Caledonia as a nation
New Caledonia
In numbers
place of 206 after round 11
match points from 11 matches
game points; TB1 90½, TB3 80
average rating
Roster
| Board | Player | Games | Score | Perf. |
|---|---|---|---|---|
| 1 | Nicolas Douyere | 11 | 3½ | 1765 |
| 2 | Mathieu Galois | 10 | 6½ | 1942 |
| 3 | Titouan Bellier Pontais | 10 | 4 | 1643 |
| 4 | Julien Bellier | 8 | 3 | 1542 |
| 5 | Christian Brotons | 5 | 1 | 1518 |
Boards follow the order the players have appeared in, as the team list keeps it; board 5 is the reserve. Games and scores count played games only. Performance and rating change come from Lichess. A name opens the player’s page.
Who carries the team
Each board from the player’s rating (hollow) to the performance so far (filled); red, the largest lift, grey, a board below its rating. The grey line is the team’s average rating, the score closes the row. A performance on few games moves a long way.
Matches
Round 2 v Guyana GUY
Round 3 v Jersey JCI
Round 4 v Saint Kitts and Nevis SKN
Round 5 v Liberia LBR
Round 6 v Kuwait KUW
Round 7 v British Virgin Islands IVB
Round 8 v Togo TOG
Round 9 v Guernsey GCI
Round 10 v Niger NIG
Round 11 v Solomon Islands SOL
Team awards
Marathon Match
263moves
Round 1, 67 + 80 + 68 + 48
The match whose four boards ran longest, in moves added together.
Bloodiest Match
93captures
Round 1
The match with the most captures over its four boards.
Endgame Match
114½endgame moves
Round 1
The match with the most endgame moves over its four boards.
Wandering Kings
15.5king moves per game
Round 1, 62 king moves in 4 games
Most king moves per game over the team's finished games.
Whitewash
Won the match 4–0, forfeits included.
Space Invaders
44.2per 100 moves
Round 4, 99 of 224 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
Finishers
1checkmate
Round 4, 1 of 4 wins by checkmate on the board
Most checkmates delivered on the board.
Quick Draw
1:25per move
Round 4, 220 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
Escape Artists
3games saved
Round 4, the deepest hole -7.66
Most games won or drawn from a position the engine had at −3.00 or worse.
Escape Artists
2games saved
Round 6, the deepest hole -10.00
Most games won or drawn from a position the engine had at −3.00 or worse.
Thrill Ride
6eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Theory Match
56½opening moves
Round 10
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
Comeback Match
Round 11, board 1 lost
Lost on board 1 and still won the match.
Wandering Kings
9.5king moves per game
418 king moves in 44 games
Most king moves per game over the team's finished games.