ply.fun
Chess Olympiad 2026

Round 7

411 of 412 games finished, 74% of them decisive. 9 teams won 4–0. Uzbekistan had the best team performance, 2907.

CompleteUpdated 28 Sept 2026, 16:37 CEST, 1 forfeit

Round 7 in numbers

411

games finished of 412

74%

decisive; White scored 55%

47

moves per game

138

moves in the longest game

Results

173

White wins, 42%

105

draws, 26%

133

Black wins, 32%

15 checkmates on the board, 18 draws by repetition, 1 stalemates, 7 draws before move 30 and 1 forfeits.

Left out of the statistics: Kaeden Fyfield-Jones – Abon Arelong — Arelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 1–0 stands.

Accuracy and time

89.6%

average accuracy, as Lichess scores it

2.36

blunders per game

764

mistakes, as Lichess marks them

964

blunders, as Lichess marks them

2:17

average time per move

12%

of moves played with under 5 minutes left

Lichess analysed 409 of 410 finished games, with 1,910 inaccuracies, 764 mistakes and 964 blunders. Times come from the relay clocks of 403 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 67% of 339 players, and never for 69 players who went past move 45.

Game awards

Crosshairs

8attackers

2 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Player awards

Ratings, titles and ages

Clock awards

From the relay clocks of 403 of 410 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 409 of 410 finished games. 1 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

51% scored by all who tried

11 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 409 of 410 finished games; the rest look at every finished game.

Collections

En Passant

28en passants

25 more

Every en passant capture of the round.

Family Fork

10forks

7 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

26left alone

23 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Poisoned Pawn

5pawn grabs

2 more

The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.

Greek Gift

8sacrifices

5 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Connect Four

8rows of pawns

5 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

8Irish centres

5 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Photo Finish

6photo finishes

3 more

Both sides promoted a pawn within four moves of each other.

Not awarded this round: Pawn Cube, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

9matches

6 more

Won the match 4–0, forfeits included.

Comeback Match

11matches

8 more

Lost on board 1 and still won the match.

Treaty of Samarkand

2matches

A 2–2 match of four draws, peace signed on every board.

Bloodiest Match

98captures

The match with the most captures over its four boards.

Thrill Ride

6eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

45.18per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

14.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

19.75per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

25.37retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

8.67retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

36.72pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Favourite Piece

For each piece, the team whose own moves have the highest share of it.

Wandering Kings

20.25king moves per game

Most king moves per game over the team's finished games.

Safety First

5.33average castling move

Earliest castling on average, over the games in which the team castled at all.

Finishers

1checkmate

12 more, tied

Most checkmates delivered on the board.

Déjà Vu

4½identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:14per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:27per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

46% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:01:51left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 403 of 410 finished games; a team needs four such games.

Teams: engine

Precision Nation

98.7% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 409 of 410 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

22

moves of endgame

Averages per game, with the phases split as Lichess splits them. 81% of the games reached an endgame; the first capture came on move 6.8 on average.

Endgames by type

EndgameReachedAt the end
Rook6951
Queen and rook2310
King and pawn2218
Bishop2219
Knight2114
Queen1912

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 6951Queen and rook 2310Bishop 2219King and pawn 2218Knight 2114Queen 1912

Tactics

Openings

First moves

  1. 1.e4
    50%
  2. 1.d4
    33%
  3. 1.Nf3
    8%
  4. 1.c4
    7%
  5. 1.b3
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AAnderssen's Opening 1Hungarian Opening 1Polish Opening 1Polish Opening, with d5 1Nimzo-Larsen Attack 3Bird Opening 2Zukertort Opening 6King's Indian Attack 5King's Indian Attack, with Bf5 1King's Indian Attack, with e6 2Réti Opening 2English Opening 29Horwitz Defense 2Modern Defense 1Indian Defense 10Trompowsky Attack 1Torre Attack 4Pseudo Queen's Indian Defense 1East Indian Defense 1London System 1London System, with Be2 1Queen's Pawn Game 1Queen's Indian Accelerated 1Slav Indian 1Benoni Defense 2Benko Gambit 1Dutch Defense 2BNimzowitsch Defense 2Pirc Defense 5Scandinavian Defense 6Alekhine Defense 1Modern Defense 1Czech Defense 1Lion Defense 1Caro-Kann Defense 30Sicilian Defense 83Pterodactyl Defense 1CFrench Defense 32Rat Defense 2Bishop's Opening 2Vienna Game 1Philidor Defense 1Petrov's Defense 8Ponziani Opening 1Scotch Game 4Three Knights Opening 1Four Knights Game 1Italian Game 13Ruy Lopez 11DQueen's Pawn Game 11Rapport-Jobava System 3Rapport-Jobava System, with e6 1London System 1Queen's Gambit Declined 32Slav Defense 5Queen's Gambit Accepted 3Semi-Slav Defense 5Neo-Grünfeld Defense 3Grünfeld Defense 4ECatalan Opening 11Indian Defense 2Bogo-Indian Defense 7Queen's Indian Defense 6Nimzo-Indian Defense 7King's Indian Defense 17

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 55%gamesSicilian DefenseFrench DefenseQueen's Gambit Decl…Caro-Kann DefenseEnglish OpeningKing's Indian DefenseItalian GameIndian DefenseQueen's Pawn GameCatalan OpeningRuy LopezPetrov's DefenseBogo-Indian DefenseNimzo-Indian DefenseQueen's Indian Defe…Scandinavian DefenseZukertort OpeningKing's Indian AttackPirc DefenseSemi-Slav DefenseSlav DefenseGrünfeld DefenseScotch GameTorre AttackNeo-Grünfeld Defense833232302917131212111187766655554443
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense8328243148%
French Defense321661059%
Queen's Gambit Declined321710569%
Caro-Kann Defense30175865%
English Opening291351153%
King's Indian Defense1794465%
Italian Game1383273%
Indian Defense1264267%
Queen's Pawn Game1231829%
Catalan Opening1143450%
Ruy Lopez1136255%
Petrov's Defense843169%
Bogo-Indian Defense722343%
Nimzo-Indian Defense725064%
Queen's Indian Defense641175%
Scandinavian Defense650183%
Zukertort Opening632167%
King's Indian Attack521250%
Pirc Defense530260%
Semi-Slav Defense520340%
Slav Defense532080%
Grünfeld Defense412150%
Scotch Game410325%
Torre Attack403138%
Neo-Grünfeld Defense301217%

Best for White

OpeningGamesWhite’s score
C01 French Defense: Exchange Variation667%
B30 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack667%
B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation667%
B13 Caro-Kann Defense: Exchange Variation560%

Best for Black

OpeningGamesWhite’s score
B90 Sicilian Defense: Najdorf Variation520%
B51 Sicilian Defense: Moscow Variation530%
B13 Caro-Kann Defense: Exchange Variation560%
C01 French Defense: Exchange Variation667%

Openings with at least 5 games.

Rarest openings of the round

Pieces

9,641

pawn moves, 25%

6,731

knight moves, 17%

5,843

bishop moves, 15%

6,698

rook moves, 17%

4,631

queen moves, 12%

5,129

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,62444%
knights1,32419%
bishops1,26123%
rooks94443%
queens54039%

Checkmates

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d41,369
  2. d51,330
  3. f61,273
  4. e41,194
  5. e51,194

Quietest square with any traffic: h1, 158.

Where the pieces went in the finished games of the round.