Decisive games
70% in round 11
Share of finished games with a winner.
4,482 games finished in 11 rounds, 75% of them decisive, 197 ending in checkmate on the board.
Round 11
Sunday 27 September
410 of 412 games finished, 70% of them decisive. 7 teams won 4–0. France had the best team performance, 2855.
Upset of the Round 354 rating points
2008 beat 2362FM Kirill Chukavin EST 23620againstAashish Phunyal NEP 20081Quickest Kill 18 moves
Alfene Ambdullah COM 17661againstEgon Mattaaq GRL0Longest Think 54:15 on one move
10. Bxd4GM Rasmus Svane GER 2610½againstGM Casper Schoppen NED 2582½All the awards, the results, openings, tactics and the heatmap of round 11. Read: Round 11 in numbers.
Teams that have taken both match points in every round (the heavy line) and teams simply never beaten (the thin grey one), of 206 in all. The counts halve every round, so the scale grows with the square root; every count is written in. A team that sat out a round leaves the heavy line and stays on the grey one.
After round 11, no team is left unbeaten; the last three, Armenia, France and Romania, lost in round 10. Point at a round to name the teams that fell there.Tap a round to name the teams that fell there.
| Place | Team | MP | GP |
|---|---|---|---|
| 1 | Uzbekistan UZB | 20 | 32½ |
| 2 | India IND | 18 | 28½ |
| 3 | Germany GER | 18 | 28½ |
| 4 | United States of America USA | 17 | 29 |
| 5 | Azerbaijan AZE | 17 | 28½ |
After round 11, 206 teams. Standings from chess-results; Lichess relayed every one of the 1,129 matches. Full standings, board race and team awards.
games finished of 4,514
moves played
decisive
players with a finished game
captures
castlings, 797 of them long
promotions, 21 not to a queen
average accuracy in 4,439 analysed games
Records of every award so farLeaderboards: accuracy, performance, most awards
Every finished game by the average rating of its two players, in steps of 100: how often it was decided, how White scored, how accurately both sides played (Lichess’s accuracy, analysed games only). The grey rule is the whole event; steps with fewer than 30 games are hollow.
| Average rating | Games | Decisive | White’s score | Accuracy |
|---|---|---|---|---|
| 1500–1599 | 19 | 90% | 53% | 84.2 (19) |
| 1600–1699 | 113 | 83% | 50% | 85.6 (113) |
| 1700–1799 | 221 | 86% | 50% | 85.7 (219) |
| 1800–1899 | 364 | 83% | 55% | 86.8 (361) |
| 1900–1999 | 398 | 87% | 54% | 88.3 (397) |
| 2000–2099 | 434 | 82% | 51% | 88.5 (431) |
| 2100–2199 | 467 | 83% | 51% | 89.8 (465) |
| 2200–2299 | 457 | 78% | 55% | 90.3 (457) |
| 2300–2399 | 494 | 74% | 54% | 91.1 (483) |
| 2400–2499 | 508 | 64% | 53% | 91.9 (502) |
| 2500–2599 | 383 | 52% | 55% | 92.9 (380) |
| 2600–2699 | 203 | 52% | 57% | 93.6 (203) |
| 2700–2799 | 52 | 35% | 58% | 95.1 (52) |
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the event’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 20 games. Each round keeps its 25 most played families, so the rarest are counted short.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 905 | 344 | 225 | 336 | 50% |
| English Opening | 355 | 141 | 105 | 109 | 55% |
| Caro-Kann Defense | 303 | 131 | 72 | 100 | 55% |
| Queen's Gambit Declined | 292 | 135 | 81 | 76 | 60% |
| French Defense | 262 | 119 | 65 | 78 | 58% |
| King's Indian Defense | 189 | 81 | 44 | 64 | 55% |
| Queen's Pawn Game | 176 | 66 | 39 | 71 | 49% |
| Italian Game | 162 | 69 | 40 | 53 | 55% |
| Ruy Lopez | 162 | 58 | 56 | 48 | 53% |
| Indian Defense | 144 | 47 | 32 | 65 | 44% |
| Catalan Opening | 122 | 47 | 39 | 36 | 55% |
| Nimzo-Indian Defense | 100 | 32 | 30 | 38 | 47% |
| Zukertort Opening | 93 | 41 | 23 | 29 | 57% |
| King's Indian Attack | 77 | 31 | 25 | 21 | 57% |
| Slav Defense | 70 | 38 | 17 | 15 | 66% |
| Queen's Indian Defense | 69 | 35 | 17 | 17 | 63% |
| Pirc Defense | 55 | 26 | 6 | 23 | 53% |
| Bogo-Indian Defense | 47 | 16 | 13 | 18 | 48% |
| Petrov's Defense | 44 | 19 | 15 | 10 | 60% |
| Scandinavian Defense | 39 | 19 | 8 | 12 | 59% |
| Semi-Slav Defense | 39 | 13 | 9 | 17 | 45% |
| Scotch Game | 30 | 14 | 4 | 12 | 53% |
| Modern Defense | 26 | 10 | 5 | 11 | 48% |
| Four Knights Game | 24 | 8 | 8 | 8 | 50% |
| Queen's Gambit Accepted | 24 | 8 | 4 | 12 | 42% |
White wins, 41%
draws, 25%
Black wins, 35%
199 checkmates on the board, 189 draws by repetition, 14 stalemates, 71 draws before move 30 and 31 forfeits.
70% in round 11
Share of finished games with a winner.
53% in round 11
Points White took from the finished games.
48.2 in round 11
Moves per finished game.
49% in round 11
Share of finished games that opened 1.e4.
32% in round 11
Share of finished games that opened 1.d4.
89% in round 11
Average Lichess accuracy in the analysed games.
2.61 in round 11
Moves Lichess marked ?? per analysed game.
2:12 in round 11
Average time per move in the games with valid clocks.
2 in round 11
Games not played at all.
19 in round 11
Games that ended with mate on the board.
7 in round 11
Matches won 4–0, either way round.
Average moves of opening, middlegame and endgame per round, each over the games that had the phase, split as Lichess splits them.
| Round | Opening | Middlegame | Endgame |
|---|---|---|---|
| 1 | 11.2 | 17.8 | 14.8 |
| 2 | 11.5 | 18.8 | 19.8 |
| 3 | 11.3 | 18.5 | 19.4 |
| 4 | 11.4 | 18.5 | 21.1 |
| 5 | 11.4 | 17.9 | 22 |
| 6 | 11 | 18.8 | 20.2 |
| 7 | 11.2 | 18.3 | 21.8 |
| 8 | 11.2 | 19.1 | 20 |
| 9 | 11.1 | 18.7 | 21.5 |
| 10 | 11.2 | 18.4 | 20.5 |
| 11 | 11 | 19 | 21.6 |
| Round | Finished | Decisive | White | Moves | 1.e4 | 1.d4 | Accuracy | Blunders | Think | Mates | Forfeits | Draws before move 30 | 4–0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 388 | 94% | 51% | 38.9 | 43% | 34% | 90% | 1.71 | 2:25 | 23 | 11 | 0 | 73 |
| 2 | 405 | 80% | 56% | 46.4 | 50% | 32% | 90% | 2.1 | 2:20 | 20 | 3 | 5 | 29 |
| 3 | 405 | 79% | 53% | 45.5 | 48% | 32% | 90% | 2.18 | 2:19 | 18 | 2 | 7 | 27 |
| 4 | 406 | 71% | 51% | 47.5 | 47% | 32% | 90% | 2.25 | 2:16 | 18 | 1 | 9 | 16 |
| 5 | 409 | 69% | 55% | 46.9 | 53% | 29% | 90% | 2.22 | 2:15 | 16 | 2 | 6 | 13 |
| 6 | 407 | 74% | 53% | 46.6 | 47% | 36% | 90% | 2.25 | 2:16 | 23 | 4 | 10 | 24 |
| 7 | 410 | 75% | 55% | 47.2 | 50% | 33% | 90% | 2.36 | 2:17 | 15 | 1 | 7 | 9 |
| 8 | 410 | 74% | 52% | 46.7 | 48% | 34% | 89% | 2.31 | 2:16 | 17 | 2 | 5 | 23 |
| 9 | 411 | 72% | 54% | 47.2 | 47% | 33% | 89% | 2.42 | 2:16 | 13 | 0 | 6 | 10 |
| 10 | 406 | 73% | 52% | 46.8 | 48% | 35% | 89% | 2.35 | 2:16 | 15 | 3 | 7 | 10 |
| 11 | 407 | 70% | 53% | 48.2 | 49% | 32% | 89% | 2.61 | 2:12 | 19 | 2 | 9 | 7 |
Blunders per analysed game; think time per move in the games with valid clocks. Draws before move 30 are repetitions or stalemates by the regulations; 4–0 counts the matches won on every board, complete ones only.
82,428 pieces taken in 4,482 finished games, 18.39 a game.
Pieces captured in the finished games of every round so far; an en passant capture counts as a pawn.