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European Club Cup 2026

Round 3

90 of 90 games finished, 66% of them decisive. 3 teams won 6–0. Bayegan Pendik Chess Sports Club had the best team performance, 2755.

CompleteUpdated 19 Oct 2026, 21:30 CEST

Round 3 in numbers

90

games finished of 90

66%

decisive; White scored 57%

46

moves per game

123

moves in the longest game

Results

36

White wins, 40%

31

draws, 34%

23

Black wins, 26%

1 checkmates on the board, 4 draws by repetition, 1 stalemates, 1 draws before move 30 and 0 forfeits.

Accuracy and time

90.8%

average accuracy, as Lichess scores it

1.91

blunders per game

103

mistakes, as Lichess marks them

168

blunders, as Lichess marks them

2:25

average time per move

17%

of moves played with under 5 minutes left

Lichess analysed 88 of 90 finished games, with 304 inaccuracies, 103 mistakes and 168 blunders. Times come from the relay clocks of 87 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 82% of 71 players, and never for 5 players who went past move 45.

Game awards

Player awards

Ratings, titles and ages

Not awarded this round: Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded this round: Flag Fall.

From the relay clocks of 87 of 90 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 88 of 90 finished games. 2 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded this round: Botez Gambit, The Carlsen Grind, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 88 of 90 finished games; the rest look at every finished game.

Collections

Holy Hell

7left alone

4 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Not awarded this round: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Pawn Cube, Pawn Diamond, Connect Four, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

3matches

Won the match 6–0, forfeits included.

Comeback Match

9matches

6 more

Lost on board 1 and still won the match.

Team of the Round

2755performance

Highest performance over the six boards: average opponent rating plus 400 × (wins − losses) ÷ 6, all six played against rated opponents.

Slingshot

253points lower on average

Won a match against the team that looked strongest on paper: the largest gap in average rating, all six boards played and rated.

Marathon Match

408moves

The match whose six boards ran longest, in moves added together.

Sprint Match

190moves

The match whose six boards were over quickest, in moves added together; forfeits never count.

Bloodiest Match

145captures

The match with the most captures over its six boards.

Quietest Match

85captures

The match with the fewest captures over its six boards.

Theory Match

80opening moves

The match that stayed in the book longest: the opening phases of its six boards added, in moves.

Endgame Match

216½endgame moves

The match with the most endgame moves over its six boards.

Thrill Ride

3eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its six boards; every board needs Lichess's full analysis.

Not awarded this round: Peace Treaty.

Rates over each team’s finished games of the round, six needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

40.2per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

9.17checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

5.17per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

21.26retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

8.22retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

34.15pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Safety First

6.5average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

5identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:10per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:58per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

32.7% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

33:04left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 87 of 90 finished games; a team needs six such games.

Teams: engine

Precision Nation

96.1% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 88 of 90 finished games; a team needs six analysed games.

Notable games

Game phases

11

moves of opening

19

moves of middlegame

21

moves of endgame

Averages per game, with the phases split as Lichess splits them. 76% of the games reached an endgame; the first capture came on move 7.5 on average.

Endgames by type

EndgameReachedAt the end
Rook1512
Bishop53
King and pawn44
Queen44
Knight22
Queen and rook21

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 1512Bishop 53King and pawn 44Queen 44Knight 22Queen and rook 21

Tactics

Openings

First moves

  1. 1.e4
    53%
  2. 1.d4
    23%
  3. 1.Nf3
    14%
  4. 1.c4
    8%
  5. 1.b3
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

ANimzo-Larsen Attack 1Zukertort Opening 4King's Indian Attack 5King's Indian Attack, with e6 1English Opening 8Queen's Pawn Game 1Indian Defense 1Torre Attack 1Dutch Defense 1BCaro-Kann Defense 8Sicilian Defense 21CFrench Defense 7Philidor Defense 1Petrov's Defense 1Scotch Game 1Italian Game 5Ruy Lopez 4DQueen's Pawn Game 3Slav Defense 1Queen's Gambit Accepted 2Semi-Slav Defense 3Queen's Gambit Declined 1EIndian Defense 2Queen's Indian Defense 1Nimzo-Indian Defense 2King's Indian Defense 4

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 57%gamesSicilian DefenseCaro-Kann DefenseEnglish OpeningFrench DefenseItalian GameKing's Indian AttackKing's Indian DefenseQueen's Pawn GameRuy LopezZukertort OpeningIndian DefenseSemi-Slav DefenseNimzo-Indian DefenseQueen's Gambit Acc…Dutch DefenseKing's Indian Attack,…Nimzo-Larsen AttackPetrov's DefensePhilidor DefenseQueen's Gambit Decl…Queen's Indian Defe…Scotch GameSlav DefenseTorre Attack2188755444433221111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense2189460%
Caro-Kann Defense843169%
English Opening823344%
French Defense751179%
Italian Game512240%
King's Indian Attack522160%
King's Indian Defense431088%
Queen's Pawn Game421163%
Ruy Lopez422075%
Zukertort Opening421163%
Indian Defense311150%
Semi-Slav Defense320167%
Nimzo-Indian Defense202050%
Queen's Gambit Accepted202050%
Dutch Defense10010%
King's Indian Attack, with e61100100%
Nimzo-Larsen Attack101050%
Petrov's Defense10010%
Philidor Defense10010%
Queen's Gambit Declined1100100%
Queen's Indian Defense10010%
Scotch Game10010%
Slav Defense10010%
Torre Attack10010%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

2,022

pawn moves, 24%

1,372

knight moves, 17%

1,218

bishop moves, 15%

1,460

rook moves, 18%

1,116

queen moves, 14%

1,082

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns78046%
knights29319%
bishops26028%
rooks20743%
queens9351%

Checkmates

1on the board

0 by White, 1 by Black

Mating pieceGames
Queen1
  1. move 30Gurel, Ediz TUR mated Bujnoch, Radek CZE
Rook0
Bishop0
Knight0
Pawn0

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 30, mate with the queenFM Radek Bujnoch CZE 22590againstGM Ediz Gurel TUR 26421

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

0102030QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d4333
  2. d5315
  3. e4257
  4. f3249
  5. f6249

Quietest square with any traffic: h8, 30.

Where the pieces went in the finished games of the round.