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European Club Cup 2026

Round 3

44 of 44 games finished, 82% of them decisive. CE Gambit Bonnevoie had the best team performance, 2590.

CompleteUpdated 19 Oct 2026, 21:30 CEST

Round 3 in numbers

44

games finished of 44

82%

decisive; White scored 61%

42

moves per game

81

moves in the longest game

Results

23

White wins, 52%

8

draws, 18%

13

Black wins, 30%

4 checkmates on the board, 2 draws by repetition, 0 stalemates, 1 draws before move 30 and 0 forfeits.

Accuracy and time

87.3%

average accuracy, as Lichess scores it

3.03

blunders per game

83

mistakes, as Lichess marks them

118

blunders, as Lichess marks them

2:41

average time per move

18%

of moves played with under 5 minutes left

Lichess analysed 39 of 44 finished games, with 186 inaccuracies, 83 mistakes and 118 blunders. Times come from the relay clocks of 43 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 88% of 43 players, and never for 1 player who went past move 45.

Game awards

Not awarded this round: David vs Goliath, Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded this round: GM Scalp, Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded this round: Increment Farmer, Flag Fall.

From the relay clocks of 43 of 44 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 39 of 44 finished games. 5 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded this round: Botez Gambit, Never Play f6, Brilliant!!, Tal’s Dark Forest, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 39 of 44 finished games; the rest look at every finished game.

Collections

Not awarded this round: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Team of the Round

2590performance

Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.

Thrill Ride

4eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.

Not awarded this round: Whitewash, Peace Treaty.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

36.48per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Chicken Nation

21.21retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Safety First

6average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

1½identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:09per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

2:25per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

32% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

28:11left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 43 of 44 finished games; a team needs four such games.

Teams: engine

Precision Nation

91.9% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 39 of 44 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

22

moves of middlegame

15

moves of endgame

Averages per game, with the phases split as Lichess splits them. 66% of the games reached an endgame; the first capture came on move 7.5 on average.

Endgames by type

EndgameReachedAt the end
Rook54
Queen and rook20
King and pawn11
Bishop11
Knight11
Queen00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 54Queen and rook 2Bishop 11Knight 11King and pawn 11

Tactics

Openings

First moves

  1. 1.e4
    52%
  2. 1.d4
    34%
  3. 1.Nf3
    9%
  4. 1.c4
    5%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AZukertort Opening 2English Opening 3Rat Defense 1Benoni Defense 1Indian Defense 1BCaro-Kann Defense 2Sicilian Defense 11CFrench Defense 4Scotch Game 1Italian Game 1Ruy Lopez 4DQueen's Pawn Game 2Rapport-Jobava System 1Slav Defense 1Queen's Gambit Declined 4EQueen's Indian Defense 1Nimzo-Indian Defense 2King's Indian Defense 2

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 61%gamesSicilian DefenseFrench DefenseQueen's Gambit Decl…Ruy LopezEnglish OpeningCaro-Kann DefenseKing's Indian DefenseNimzo-Indian DefenseQueen's Pawn GameZukertort OpeningBenoni DefenseIndian DefenseItalian GameQueen's Indian Defe…Rapport-Jobava Syst…Rat DefenseScotch GameSlav Defense1144432222211111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense1181277%
French Defense420250%
Queen's Gambit Declined421163%
Ruy Lopez421163%
English Opening310233%
Caro-Kann Defense201125%
King's Indian Defense2200100%
Nimzo-Indian Defense210150%
Queen's Pawn Game201125%
Zukertort Opening210150%
Benoni Defense1100100%
Indian Defense101050%
Italian Game101050%
Queen's Indian Defense1100100%
Rapport-Jobava System10010%
Rat Defense1100100%
Scotch Game101050%
Slav Defense1100100%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

997

pawn moves, 27%

726

knight moves, 20%

524

bishop moves, 14%

613

rook moves, 16%

499

queen moves, 13%

373

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns34750%
knights12628%
bishops13225%
rooks7657%
queens4551%

Checkmates

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. f6139
  2. d4138
  3. e5124
  4. f3110
  5. d5106

Quietest square with any traffic: a8, 13.

Where the pieces went in the finished games of the round.