Bloodbath
18captures
- WIM Cristine Rose Isurina Mariano PHI 19521againstAsta Kristbjornsdottir ISL 15660
- Eva Peretti ITA 18680againstRutdzhanna Vericheva LTU 18241
Most captures in one game of at least 10 moves.
4 of 44 games finished, 100% of them decisive.
games finished of 44
decisive; White scored 75%
moves per game
moves in the longest game
White wins, 75%
draws, 0%
Black wins, 25%
0 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 3 of 4 finished games, with 11 inaccuracies, 5 mistakes and 2 blunders. Times come from the relay clocks of 4 games.
18captures
Most captures in one game of at least 10 moves.
18captures
Fewest captures in one game of at least 30 moves.
37moves
The longest game of the round.
22moves
Shortest decisive game of at least 10 moves; forfeits do not count.
6moves
The longest endgame of the round, by Lichess's phase divider.
7moves
Two pieces attacked each other for the longest time and nobody took.
6attackers
The piece with the most attackers and defenders pointed at it at one moment.
24moves
The latest real queen trade: both queens captured within two plies of each other.
22moves
The earliest real queen trade in a game of at least 20 moves.
Not awarded yet: Checkmate on the Board, Shortest Draw, David vs Goliath, Bare King Optimist, Houdini.
6captures in a row
The longest run of consecutive captures, both sides taking turns.
18moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
13moves
The latest castling of the round.
3king moves
Most king moves by one side in a game of at least 30 moves.
16squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
16.7% retreats
Highest share of moves that went backwards, over at least 25 own moves.
9knight moves
Most knight moves by one side.
6captures
Most captures landing on dark squares by one side.
4captures
Most captures landing on light squares by one side.
3pawn captures
Most captures made by pawns by one side.
2arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
7squares
The one piece that stood on the most different squares, its start square included.
34.6% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
6pawn moves
Most pawn moves by one side while the game was still in its opening.
20% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
Not awarded yet: Longest King Hunt.
44rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2149average rating
The game with the highest average rating.
Not awarded yet: Giant Slayer, Untitled Hero, GM Scalp, Youngest Player, Oldest Player, Generations.
32:39on one move
Most time spent on a single move, from the relay clocks.
5moves under 5 minutes
Most moves played with less than five minutes on the clock.
1:30:21left at the end
Most time left at the end of a won game of at least 30 moves.
0:28on the last clock
Lost with less than 30 seconds, one increment, on the last clock.
7:19thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded yet: Time Scramble Survivor, Increment Farmer.
From the relay clocks of 4 of 4 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
95.2% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
65combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
94combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
46.8% win chance lost
The Lichess-marked blunder that cost the most winning chances.
Not awarded yet: Swindle of the Day, Heartbreak, Rollercoaster, Lucky Escape, Ice Cold.
From Lichess’s computer analysis of 3 of 4 finished games. 1 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
100% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
2moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded yet: Royal Walkabout, Botez Gambit, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 3 of 4 finished games; the rest look at every finished game.
Nothing to hand out yet; games are still running.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
Nothing to hand out yet; teams need all four boards finished.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
Nothing to hand out yet; teams need all four boards finished.
Nothing to hand out yet; teams need all four boards finished.
Over the relay clocks of 4 of 4 finished games; a team needs four such games.
Nothing to hand out yet; teams need all four boards finished.
Over Lichess’s analysis of 3 of 4 finished games; a team needs four analysed games.
No game yet.
No game yet.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 50% of the games reached an endgame; the first capture came on move 6.5 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 1 | 1 |
| King and pawn | 0 | 0 |
| Queen | 0 | 0 |
| Bishop | 0 | 0 |
| Knight | 0 | 0 |
| Queen and rook | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 14 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 2 | 1 | 0 | 1 | 50% |
| English Opening | 1 | 1 | 0 | 0 | 100% |
| Latvian Gambit Accepted | 1 | 1 | 0 | 0 | 100% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 29%
knight moves, 21%
bishop moves, 16%
rook moves, 13%
queen moves, 15%
king moves, 7%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 23 | 64% |
| knights | 14 | 13% |
| bishops | 10 | 38% |
| rooks | 5 | 69% |
| queens | 4 | 50% |
Nobody has been mated yet; every game ended by resignation, draw or the clock.
Darker means more moves, on a square-root scale.
Never visited: a1, a2, a3, a4, a7, a8, h1, h7.
Quietest square with any traffic: a5, 1.
Where the pieces went in the finished games of the round.