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European Club Cup 2026

Round 5

67 of 90 games finished, 69% of them decisive. Tuxera Aquaprofit Nagykanizsai had the best team performance, 2766.

23 games still runningUpdated 21 Oct 2026, 18:30 CEST

Round 5 in numbers

67

games finished of 90

69%

decisive; White scored 56%

38

moves per game

65

moves in the longest game

Results

27

White wins, 40%

21

draws, 31%

19

Black wins, 28%

1 checkmates on the board, 4 draws by repetition, 1 stalemates, 3 draws before move 30 and 0 forfeits.

Accuracy and time

91.8%

average accuracy, as Lichess scores it

1.25

blunders per game

85

mistakes, as Lichess marks them

80

blunders, as Lichess marks them

2:36

average time per move

9%

of moves played with under 5 minutes left

Lichess analysed 64 of 67 finished games, with 177 inaccuracies, 85 mistakes and 80 blunders. Times come from the relay clocks of 65 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 65% of 20 players, and never for 9 players who went past move 45.

Game awards

Not awarded yet: David vs Goliath, Bare King Optimist.

Player awards

Dark Mode Enthusiast

8captures

4 more, tied

Most captures landing on dark squares by one side.

Ratings, titles and ages

Not awarded yet: Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded yet: Increment Farmer, Flag Fall.

From the relay clocks of 65 of 67 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Lucky Escape.

From Lichess’s computer analysis of 64 of 67 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 64 of 67 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Team of the Round

2766performance

Highest performance over the six boards: average opponent rating plus 400 × (wins − losses) ÷ 6, all six played against rated opponents.

Slingshot

153points lower on average

Won a match against the team that looked strongest on paper: the largest gap in average rating, all six boards played and rated.

Marathon Match

249moves

The match whose six boards ran longest, in moves added together.

Sprint Match

234moves

The match whose six boards were over quickest, in moves added together; forfeits never count.

Bloodiest Match

113captures

The match with the most captures over its six boards.

Quietest Match

98captures

The match with the fewest captures over its six boards.

Theory Match

72opening moves

The match that stayed in the book longest: the opening phases of its six boards added, in moves.

Endgame Match

77½endgame moves

The match with the most endgame moves over its six boards.

Thrill Ride

3eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its six boards; every board needs Lichess's full analysis.

Not awarded yet: Whitewash, Comeback Match, Peace Treaty.

Rates over each team’s finished games of the round, six needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

The Late Knight Show

1.67per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

14.92retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Pawn Pushers

29pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

5.83king moves per game

Most king moves per game over the team's finished games.

Safety First

5.5average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

3identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

2:51per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

2:08per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

23.8% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

19:58left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 65 of 67 finished games; a team needs six such games.

Teams: engine

Over Lichess’s analysis of 64 of 67 finished games; a team needs six analysed games.

Notable games

Game phases

11

moves of opening

17

moves of middlegame

13

moves of endgame

Averages per game, with the phases split as Lichess splits them. 78% of the games reached an endgame; the first capture came on move 6.7 on average.

Endgames by type

EndgameReachedAt the end
Rook1211
Queen and rook40
Bishop33
King and pawn11
Queen00
Knight00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 1211Queen and rook 4Bishop 33King and pawn 11

Tactics

Openings

First moves

  1. 1.e4
    46%
  2. 1.d4
    33%
  3. 1.c4
    13%
  4. 1.Nf3
    8%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AKing's Indian Attack 1English Opening 13Horwitz Defense 1Queen's Pawn Game 1Indian Defense 1BScandinavian Defense 2Caro-Kann Defense 2Sicilian Defense 16CFrench Defense 3Petrov's Defense 4Four Knights Game 1Italian Game 1Ruy Lopez 2DQueen's Pawn Game 3Slav Defense 1Queen's Gambit Declined 5Semi-Slav Defense 1Grünfeld Defense 1EBogo-Indian Defense 3Nimzo-Indian Defense 4King's Indian Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 56%gamesSicilian DefenseEnglish OpeningQueen's Gambit Decl…Nimzo-Indian DefensePetrov's DefenseQueen's Pawn GameBogo-Indian DefenseFrench DefenseCaro-Kann DefenseRuy LopezScandinavian DefenseFour Knights GameGrünfeld DefenseHorwitz DefenseIndian DefenseItalian GameKing's Indian AttackKing's Indian DefenseSemi-Slav DefenseSlav Defense1613544433222111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense1666456%
English Opening1356262%
Queen's Gambit Declined531170%
Nimzo-Indian Defense410325%
Petrov's Defense413063%
Queen's Pawn Game421163%
Bogo-Indian Defense301217%
French Defense320167%
Caro-Kann Defense211075%
Ruy Lopez211075%
Scandinavian Defense210150%
Four Knights Game10010%
Grünfeld Defense1100100%
Horwitz Defense1100100%
Indian Defense1100100%
Italian Game101050%
King's Indian Attack1100100%
King's Indian Defense10010%
Semi-Slav Defense10010%
Slav Defense10010%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

1,387

pawn moves, 28%

921

knight moves, 18%

780

bishop moves, 16%

894

rook moves, 18%

558

queen moves, 11%

492

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns53950%
knights21121%
bishops18930%
rooks12553%
queens8835%

Checkmates

1on the board

0 by White, 1 by Black

Mating pieceGames
Queen0
Rook1
  1. move 36Dardha, Daniel BEL mated Chovan, Milan SVK
Bishop0
Knight0
Pawn0

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 36, mate with the rookFM Milan Chovan SVK 23000againstGM Daniel Dardha BEL 26121

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

010203040QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d5198
  2. d4191
  3. e4185
  4. e5182
  5. f6175

Quietest square with any traffic: a1, 5.

Where the pieces went in the finished games of the round.