Bloodbath
27captures
- IM Alex Villa Tornero ESP 2466½againstIM Filip Boe Olsen DEN 2427½
- IM Semen Mitusov NOR 2464½againstIM Benny Aizenberg ISR 2470½
Most captures in one game of at least 10 moves.
67 of 90 games finished, 69% of them decisive. Tuxera Aquaprofit Nagykanizsai had the best team performance, 2766.
games finished of 90
decisive; White scored 56%
moves per game
moves in the longest game
White wins, 40%
draws, 31%
Black wins, 28%
1 checkmates on the board, 4 draws by repetition, 1 stalemates, 3 draws before move 30 and 0 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 64 of 67 finished games, with 177 inaccuracies, 85 mistakes and 80 blunders. Times come from the relay clocks of 65 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 65% of 20 players, and never for 9 players who went past move 45.
27captures
Most captures in one game of at least 10 moves.
8captures
Fewest captures in one game of at least 30 moves.
65moves
The longest game of the round.
23moves
Shortest decisive game of at least 10 moves; forfeits do not count.
36moves
The earliest checkmate actually delivered, not a resignation.
45moves
The longest endgame of the round, by Lichess's phase divider.
22moves
Two pieces attacked each other for the longest time and nobody took.
8attackers
The piece with the most attackers and defenders pointed at it at one moment.
44moves
The latest real queen trade: both queens captured within two plies of each other.
5moves
The earliest real queen trade in a game of at least 20 moves.
14moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
1points behind
Escaped with stalemate while behind; the biggest deficit wins.
Not awarded yet: David vs Goliath, Bare King Optimist.
12captures in a row
The longest run of consecutive captures, both sides taking turns.
12checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
14moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
27moves
The latest castling of the round.
18king moves
Most king moves by one side in a game of at least 30 moves.
32squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
25.7% retreats
Highest share of moves that went backwards, over at least 25 own moves.
14knight moves
Most knight moves by one side.
8captures
Most captures landing on dark squares by one side.
10captures
Most captures landing on light squares by one side.
7pawn captures
Most captures made by pawns by one side.
5arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
17squares
The one piece that stood on the most different squares, its start square included.
57.6% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
9pawn moves
Most pawn moves by one side while the game was still in its opening.
41.5% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
20.4% expected
The win with the lowest expected score by Elo, at most 25 %.
2340opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
236rating points
A player without the GM title beat a grandmaster; the biggest rating gap wins.
236rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2734average rating
The game with the highest average rating.
Not awarded yet: Youngest Player, Oldest Player, Generations.
39:29on one move
Most time spent on a single move, from the relay clocks.
21moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:33left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
1:06:50left at the end
Most time left at the end of a won game of at least 30 moves.
20:55thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded yet: Increment Farmer, Flag Fall.
From the relay clocks of 65 of 67 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.4% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
4combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
121combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
45.3% win chance lost
The Lichess-marked blunder that cost the most winning chances.
−6.74at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
+8.19at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
3swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
65moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded yet: Lucky Escape.
From Lichess’s computer analysis of 64 of 67 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
31moves
The queen went right after a move Lichess marked ??: taken on the next move, not won back, and still three points down soon after. The earliest one wins.
50% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
4moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded yet: Royal Walkabout, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 64 of 67 finished games; the rest look at every finished game.
4en passants
Every en passant capture of the round.
1fork
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
1left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
Not awarded yet: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
2766performance
opponents averaged 2433
Highest performance over the six boards: average opponent rating plus 400 × (wins − losses) ÷ 6, all six played against rated opponents.
153points lower on average
Won a match against the team that looked strongest on paper: the largest gap in average rating, all six boards played and rated.
249moves
54 + 32 + 38 + 53 + 35 + 37
The match whose six boards ran longest, in moves added together.
234moves
38 + 39 + 45 + 36 + 40 + 36
The match whose six boards were over quickest, in moves added together; forfeits never count.
113captures
The match with the most captures over its six boards.
98captures
The match with the fewest captures over its six boards.
72opening moves
The match that stayed in the book longest: the opening phases of its six boards added, in moves.
77½endgame moves
The match with the most endgame moves over its six boards.
3eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its six boards; every board needs Lichess's full analysis.
Not awarded yet: Whitewash, Comeback Match, Peace Treaty.
Rates over each team’s finished games of the round, six needed. The event-wide team awards, the category leaders and the board race are on the standings page.
36.67per 100 moves
88 of 240 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
3.67checks per game
22 checks in 6 games
Most checks given per game over the team's finished games.
1.67per game
10 late knight moves in 6 games
Most knight moves from move 31 on, per game, over the team's finished games.
14.92retreats per 100 moves
37 of 248 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
10.42retreats per 100 moves
25 of 240 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
29pawn moves per 100 moves
67 of 231 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 24.17 % | Tuxera Aquaprofit Nagykanizsai HUN58 of 240 moves |
| Bishops | 18.7 % | TJ Slavia CAISSA Cadca SVK46 of 246 moves |
| Rooks | 26.42 % | Vugar Gashimov AZE65 of 246 moves |
| Queens | 17.75 % | Pausa Chess Club TUR41 of 231 moves |
For each piece, the team whose own moves have the highest share of it.
5.83king moves per game
35 king moves in 6 games
Most king moves per game over the team's finished games.
5.5average castling move
castled in 4 of 6 games
Earliest castling on average, over the games in which the team castled at all.
3identical moves
with White: 1. d4 Nf6 2. c4 e6 3. Nf3 Bb4+
with Black: 1. d4 Nf6 2. c4 e6 3. Nf3 Bb4+
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
2:51per move
225 moves timed in 6 games
Most seconds per move over the team's games with usable clocks.
2:08per move
237 moves timed in 6 games
Fewest seconds per move over the team's games with usable clocks.
23.8% under five minutes
55 of 231 moves in 6 games
Highest share of moves played with under five minutes on the clock.
19:58left on average
over 6 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 65 of 67 finished games; a team needs six such games.
96.2% accuracy
6 analysed games
Highest average Lichess accuracy over the team's analysed games.
Over Lichess’s analysis of 64 of 67 finished games; a team needs six analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 78% of the games reached an endgame; the first capture came on move 6.7 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 12 | 11 |
| Queen and rook | 4 | 0 |
| Bishop | 3 | 3 |
| King and pawn | 1 | 1 |
| Queen | 0 | 0 |
| Knight | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 17.2 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 16 | 6 | 6 | 4 | 56% |
| English Opening | 13 | 5 | 6 | 2 | 62% |
| Queen's Gambit Declined | 5 | 3 | 1 | 1 | 70% |
| Nimzo-Indian Defense | 4 | 1 | 0 | 3 | 25% |
| Petrov's Defense | 4 | 1 | 3 | 0 | 63% |
| Queen's Pawn Game | 4 | 2 | 1 | 1 | 63% |
| Bogo-Indian Defense | 3 | 0 | 1 | 2 | 17% |
| French Defense | 3 | 2 | 0 | 1 | 67% |
| Caro-Kann Defense | 2 | 1 | 1 | 0 | 75% |
| Ruy Lopez | 2 | 1 | 1 | 0 | 75% |
| Scandinavian Defense | 2 | 1 | 0 | 1 | 50% |
| Four Knights Game | 1 | 0 | 0 | 1 | 0% |
| Grünfeld Defense | 1 | 1 | 0 | 0 | 100% |
| Horwitz Defense | 1 | 1 | 0 | 0 | 100% |
| Indian Defense | 1 | 1 | 0 | 0 | 100% |
| Italian Game | 1 | 0 | 1 | 0 | 50% |
| King's Indian Attack | 1 | 1 | 0 | 0 | 100% |
| King's Indian Defense | 1 | 0 | 0 | 1 | 0% |
| Semi-Slav Defense | 1 | 0 | 0 | 1 | 0% |
| Slav Defense | 1 | 0 | 0 | 1 | 0% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 28%
knight moves, 18%
bishop moves, 16%
rook moves, 18%
queen moves, 11%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 539 | 50% |
| knights | 211 | 21% |
| bishops | 189 | 30% |
| rooks | 125 | 53% |
| queens | 88 | 35% |
0 by White, 1 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a1, 5.
Where the pieces went in the finished games of the round.