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European Club Cup 2026

Round 5

24 of 44 games finished, 75% of them decisive.

20 games still runningUpdated 21 Oct 2026, 18:30 CEST

Round 5 in numbers

24

games finished of 44

75%

decisive; White scored 46%

40

moves per game

55

moves in the longest game

Results

8

White wins, 33%

6

draws, 25%

10

Black wins, 42%

0 checkmates on the board, 2 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.

Accuracy and time

90.2%

average accuracy, as Lichess scores it

1.73

blunders per game

37

mistakes, as Lichess marks them

38

blunders, as Lichess marks them

2:42

average time per move

17%

of moves played with under 5 minutes left

Lichess analysed 22 of 24 finished games, with 104 inaccuracies, 37 mistakes and 38 blunders. Times come from the relay clocks of 23 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 84% of 19 players.

Game awards

Not awarded yet: Checkmate on the Board, David vs Goliath, Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: Giant Slayer, GM Scalp, Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded yet: Flag Fall.

From the relay clocks of 23 of 24 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Rollercoaster, Lucky Escape.

From Lichess’s computer analysis of 22 of 24 finished games. 2 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Botez Gambit, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Pigs on the 7th, Short’s King Walk.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 22 of 24 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all four boards finished.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 23 of 24 finished games; a team needs four such games.

Teams: engine

Nothing to hand out yet; teams need all four boards finished.

Over Lichess’s analysis of 22 of 24 finished games; a team needs four analysed games.

Notable games

Game phases

12

moves of opening

17

moves of middlegame

12

moves of endgame

Averages per game, with the phases split as Lichess splits them. 88% of the games reached an endgame; the first capture came on move 8.2 on average.

Endgames by type

EndgameReachedAt the end
Rook33
King and pawn22
Queen and rook20
Queen10
Bishop10
Knight00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 33King and pawn 22Queen and rook 2Bishop 1Queen 1

Tactics

432

captures, 18 per game

97

checks

40

castled kingside

5

castled queenside

0

games without castling

0

promotions, 0 under

1

en passant captures

Openings

First moves

  1. 1.e4
    54%
  2. 1.d4
    29%
  3. 1.c4
    8%
  4. 1.Nf3
    8%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AKing's Indian Attack 1English Opening 2Horwitz Defense 1BModern Defense 1Caro-Kann Defense 2Sicilian Defense 7CFrench Defense 1Italian Game 1Ruy Lopez 2DRapport-Jobava System 1Queen's Gambit Accepted 1EBogo-Indian Defense 1Queen's Indian Defense 1Nimzo-Indian Defense 2

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 46%gamesSicilian DefenseCaro-Kann DefenseEnglish OpeningNimzo-Indian DefenseRuy LopezBogo-Indian DefenseFrench DefenseHorwitz DefenseItalian GameKing's Indian AttackModern DefenseQueen's Gambit Acc…Queen's Indian Defe…Rapport-Jobava Syst…72222111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense742171%
Caro-Kann Defense210150%
English Opening20020%
Nimzo-Indian Defense20020%
Ruy Lopez210150%
Bogo-Indian Defense10010%
French Defense1100100%
Horwitz Defense1100100%
Italian Game10010%
King's Indian Attack101050%
Modern Defense10010%
Queen's Gambit Accepted101050%
Queen's Indian Defense101050%
Rapport-Jobava System101050%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

531

pawn moves, 28%

347

knight moves, 18%

293

bishop moves, 15%

340

rook moves, 18%

227

queen moves, 12%

184

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns20347%
knights8314%
bishops6829%
rooks4751%
queens3135%

Checkmates

Nobody has been mated yet; every game ended by resignation, draw or the clock.

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d587
  2. d486
  3. e469
  4. f664
  5. c461

Quietest square with any traffic: h1, 4.

Where the pieces went in the finished games of the round.