Bloodbath
25captures
- Amanda Mai Irgens Eiding NOR 18120againstLudovica Parisi ITA 16461
- IM Polina Shuvalova FID 2509½againstGM Anna Ushenina UKR 2403½
Most captures in one game of at least 10 moves.
24 of 44 games finished, 75% of them decisive.
games finished of 44
decisive; White scored 46%
moves per game
moves in the longest game
White wins, 33%
draws, 25%
Black wins, 42%
0 checkmates on the board, 2 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 22 of 24 finished games, with 104 inaccuracies, 37 mistakes and 38 blunders. Times come from the relay clocks of 23 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 84% of 19 players.
25captures
Most captures in one game of at least 10 moves.
14captures
Fewest captures in one game of at least 30 moves.
55moves
The longest game of the round.
23moves
Shortest decisive game of at least 10 moves; forfeits do not count.
31moves
The longest endgame of the round, by Lichess's phase divider.
19moves
Two pieces attacked each other for the longest time and nobody took.
7attackers
The piece with the most attackers and defenders pointed at it at one moment.
40moves
The latest real queen trade: both queens captured within two plies of each other.
16moves
The earliest real queen trade in a game of at least 20 moves.
35moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
Not awarded yet: Checkmate on the Board, David vs Goliath, Bare King Optimist, Houdini.
9captures in a row
The longest run of consecutive captures, both sides taking turns.
7checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
14moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
24moves
The latest castling of the round.
18king moves
Most king moves by one side in a game of at least 30 moves.
33squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
22% retreats
Highest share of moves that went backwards, over at least 25 own moves.
13knight moves
Most knight moves by one side.
8captures
Most captures landing on dark squares by one side.
8captures
Most captures landing on light squares by one side.
6pawn captures
Most captures made by pawns by one side.
6arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
14squares
The one piece that stood on the most different squares, its start square included.
56.4% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
8pawn moves
Most pawn moves by one side while the game was still in its opening.
39.5% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
2085opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
166rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2456average rating
The game with the highest average rating.
Not awarded yet: Giant Slayer, GM Scalp, Youngest Player, Oldest Player, Generations.
44:34on one move
Most time spent on a single move, from the relay clocks.
21moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:40left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
52:03left at the end
Most time left at the end of a won game of at least 30 moves.
5:12gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
25:35thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded yet: Flag Fall.
From the relay clocks of 23 of 24 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
97.6% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
15combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
102combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
38.7% win chance lost
The Lichess-marked blunder that cost the most winning chances.
−6.66at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
+6.66at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
35moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded yet: Rollercoaster, Lucky Escape.
From Lichess’s computer analysis of 22 of 24 finished games. 2 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
50% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
Not awarded yet: Royal Walkabout, Botez Gambit, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Pigs on the 7th, Short’s King Walk.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 22 of 24 finished games; the rest look at every finished game.
1en passant
Every en passant capture of the round.
3left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
Not awarded yet: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
Nothing to hand out yet; teams need all four boards finished.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
½identical moves
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First.
Nothing to hand out yet; teams need all four boards finished.
Over the relay clocks of 23 of 24 finished games; a team needs four such games.
Nothing to hand out yet; teams need all four boards finished.
Over Lichess’s analysis of 22 of 24 finished games; a team needs four analysed games.
No game yet.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 88% of the games reached an endgame; the first capture came on move 8.2 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 3 | 3 |
| King and pawn | 2 | 2 |
| Queen and rook | 2 | 0 |
| Queen | 1 | 0 |
| Bishop | 1 | 0 |
| Knight | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 18 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 7 | 4 | 2 | 1 | 71% |
| Caro-Kann Defense | 2 | 1 | 0 | 1 | 50% |
| English Opening | 2 | 0 | 0 | 2 | 0% |
| Nimzo-Indian Defense | 2 | 0 | 0 | 2 | 0% |
| Ruy Lopez | 2 | 1 | 0 | 1 | 50% |
| Bogo-Indian Defense | 1 | 0 | 0 | 1 | 0% |
| French Defense | 1 | 1 | 0 | 0 | 100% |
| Horwitz Defense | 1 | 1 | 0 | 0 | 100% |
| Italian Game | 1 | 0 | 0 | 1 | 0% |
| King's Indian Attack | 1 | 0 | 1 | 0 | 50% |
| Modern Defense | 1 | 0 | 0 | 1 | 0% |
| Queen's Gambit Accepted | 1 | 0 | 1 | 0 | 50% |
| Queen's Indian Defense | 1 | 0 | 1 | 0 | 50% |
| Rapport-Jobava System | 1 | 0 | 1 | 0 | 50% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 28%
knight moves, 18%
bishop moves, 15%
rook moves, 18%
queen moves, 12%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 203 | 47% |
| knights | 83 | 14% |
| bishops | 68 | 29% |
| rooks | 47 | 51% |
| queens | 31 | 35% |
Nobody has been mated yet; every game ended by resignation, draw or the clock.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: h1, 4.
Where the pieces went in the finished games of the round.