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European Club Cup 2026

Round 6

7 of 90 games finished, 14% of them decisive.

83 games still runningUpdated 22 Oct 2026, 16:30 CEST

Round 6 in numbers

7

games finished of 90

14%

decisive; White scored 57%

27

moves per game

32

moves in the longest game

Results

1

White wins, 14%

6

draws, 86%

0

Black wins, 0%

0 checkmates on the board, 1 draws by repetition, 0 stalemates, 1 draws before move 30 and 0 forfeits.

Accuracy and time

96%

average accuracy, as Lichess scores it

0.17

blunders per game

0

mistakes, as Lichess marks them

1

blunders, as Lichess marks them

2:05

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 6 of 7 finished games, with 6 inaccuracies, 0 mistakes and 1 blunder. Times come from the relay clocks of 7 games.

Game awards

Not awarded yet: Checkmate on the Board, David vs Goliath, Bare King Optimist, Houdini.

Player awards

Center Stage

2arrivals

4 more, tied

The one piece that landed on d4, d5, e4 or e5 most often.

Ratings, titles and ages

Not awarded yet: Giant Slayer, GM Scalp, Upset of the Round, Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Time Millionaire, Increment Farmer, Flag Fall.

From the relay clocks of 7 of 7 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Swindle of the Day, Heartbreak, Rollercoaster, Lucky Escape.

From Lichess’s computer analysis of 6 of 7 finished games. 1 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Nothing to hand out yet; games are still running.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 6 of 7 finished games; the rest look at every finished game.

Collections

Nothing to hand out yet; games are still running.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all six boards finished.

Rates over each team’s finished games of the round, six needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Nothing to hand out yet; teams need all six boards finished.

Teams: clocks

Nothing to hand out yet; teams need all six boards finished.

Over the relay clocks of 7 of 7 finished games; a team needs six such games.

Teams: engine

Nothing to hand out yet; teams need all six boards finished.

Over Lichess’s analysis of 6 of 7 finished games; a team needs six analysed games.

Notable games

Game phases

11

moves of opening

10

moves of middlegame

6

moves of endgame

Averages per game, with the phases split as Lichess splits them. 86% of the games reached an endgame; the first capture came on move 6.1 on average.

Endgames by type

EndgameReachedAt the end
Bishop22
Rook11
Queen and rook10
King and pawn00
Queen00
Knight00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endBishop 22Queen and rook 1Rook 11

Tactics

109

captures, 15.6 per game

14

checks

11

castled kingside

1

castled queenside

1

games without castling

0

promotions, 0 under

0

en passant captures

Openings

First moves

  1. 1.d4
    57%
  2. 1.e4
    43%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

ABenoni Defense 1BCaro-Kann Defense 1CBishop's Opening 1Ruy Lopez 1DQueen's Gambit Declined 2ENimzo-Indian Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 57%gamesQueen's Gambit Decl…Benoni DefenseBishop's OpeningCaro-Kann DefenseNimzo-Indian DefenseRuy Lopez211111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Queen's Gambit Declined202050%
Benoni Defense1100100%
Bishop's Opening101050%
Caro-Kann Defense101050%
Nimzo-Indian Defense101050%
Ruy Lopez101050%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

112

pawn moves, 30%

65

knight moves, 17%

84

bishop moves, 22%

52

rook moves, 14%

39

queen moves, 10%

28

king moves, 7%

Captured and surviving

PieceCapturedStill on the board at the end
pawns4263%
knights2029%
bishops1643%
rooks1932%
queens1214%

Checkmates

Nobody has been mated yet; every game ended by resignation, draw or the clock.

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d523
  2. e419
  3. f615
  4. c314
  5. c414

Never visited: a1, a7, a8, f2, h1.

Quietest square with any traffic: b1, 1.

Where the pieces went in the finished games of the round.