Longest game
No game yet.
0 of 44 games finished, 0% of them decisive.
games finished of 44
decisive; White scored 0%
moves per game
moves in the longest game
No finished games yet.
Nothing to hand out yet; games are still running.
Nothing to hand out yet; games are still running.
Nothing to hand out yet; games are still running.
Nothing to hand out yet; games are still running.
From the relay clocks of 0 of 0 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
Nothing to hand out yet; games are still running.
From Lichess’s computer analysis of 0 of 0 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
Nothing to hand out yet; games are still running.
Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 0 of 0 finished games; the rest look at every finished game.
Nothing to hand out yet; games are still running.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
Nothing to hand out yet; teams need all four boards finished.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
Nothing to hand out yet; teams need all four boards finished.
Nothing to hand out yet; teams need all four boards finished.
Over the relay clocks of 0 of 0 finished games; a team needs four such games.
Nothing to hand out yet; teams need all four boards finished.
Over Lichess’s analysis of 0 of 0 finished games; a team needs four analysed games.
No game yet.
No game yet.
No game yet.
No game yet.
No game yet.
No game yet.
No game yet.
No game yet.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 0% of the games reached an endgame; the first capture came on move 0 on average.
captures, 0 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 0%
knight moves, 0%
bishop moves, 0%
rook moves, 0%
queen moves, 0%
king moves, 0%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 0 | 0% |
| knights | 0 | 0% |
| bishops | 0 | 0% |
| rooks | 0 | 0% |
| queens | 0 | 0% |
Nobody has been mated yet; every game ended by resignation, draw or the clock.
Darker means more moves, on a square-root scale.
Never visited: a1, a2, a3, a4, a5, a6, a7, a8, b1, b2, b3, b4, b5, b6, b7, b8, c1, c2, c3, c4, c5, c6, c7, c8, d1, d2, d3, d4, d5, d6, d7, d8, e1, e2, e3, e4, e5, e6, e7, e8, f1, f2, f3, f4, f5, f6, f7, f8, g1, g2, g3, g4, g5, g6, g7, g8, h1, h2, h3, h4, h5, h6, h7, h8.
Where the pieces went in the finished games of the round.