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European Club Cup 2026

Round 6

0 of 44 games finished, 0% of them decisive.

44 games still runningUpdated 22 Oct 2026, 16:30 CEST

Round 6 in numbers

0

games finished of 44

0%

decisive; White scored 0%

0

moves per game

–

moves in the longest game

Results

No finished games yet.

Game awards

Nothing to hand out yet; games are still running.

Player awards

Nothing to hand out yet; games are still running.

Ratings, titles and ages

Nothing to hand out yet; games are still running.

Clock awards

Nothing to hand out yet; games are still running.

From the relay clocks of 0 of 0 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Nothing to hand out yet; games are still running.

From Lichess’s computer analysis of 0 of 0 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Nothing to hand out yet; games are still running.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 0 of 0 finished games; the rest look at every finished game.

Collections

Nothing to hand out yet; games are still running.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all four boards finished.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Nothing to hand out yet; teams need all four boards finished.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 0 of 0 finished games; a team needs four such games.

Teams: engine

Nothing to hand out yet; teams need all four boards finished.

Over Lichess’s analysis of 0 of 0 finished games; a team needs four analysed games.

Notable games

Longest game

–moves

No game yet.

Shortest decisive game

–moves

No game yet.

Shortest draw

–moves

No game yet.

Fastest checkmate

–moves

No game yet.

Bloodiest game

–captures

No game yet.

Quietest game

–captures

No game yet.

Longest stretch without a capture

–moves

No game yet.

Longest endgame

–moves

No game yet.

Game phases

0

moves of opening

0

moves of middlegame

0

moves of endgame

Averages per game, with the phases split as Lichess splits them. 0% of the games reached an endgame; the first capture came on move 0 on average.

Tactics

0

captures, 0 per game

0

checks

0

castled kingside

0

castled queenside

0

games without castling

0

promotions, 0 under

0

en passant captures

Openings

First moves

    Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

    Best for White

    Not enough games yet.

    Best for Black

    Not enough games yet.

    Openings with at least 5 games.

    Pieces

    0

    pawn moves, 0%

    0

    knight moves, 0%

    0

    bishop moves, 0%

    0

    rook moves, 0%

    0

    queen moves, 0%

    0

    king moves, 0%

    Captured and surviving

    PieceCapturedStill on the board at the end
    pawns00%
    knights00%
    bishops00%
    rooks00%
    queens00%

    Checkmates

    Nobody has been mated yet; every game ended by resignation, draw or the clock.

    Board heatmap

    Darker means more moves, on a square-root scale.

    Busiest squares

      Never visited: a1, a2, a3, a4, a5, a6, a7, a8, b1, b2, b3, b4, b5, b6, b7, b8, c1, c2, c3, c4, c5, c6, c7, c8, d1, d2, d3, d4, d5, d6, d7, d8, e1, e2, e3, e4, e5, e6, e7, e8, f1, f2, f3, f4, f5, f6, f7, f8, g1, g2, g3, g4, g5, g6, g7, g8, h1, h2, h3, h4, h5, h6, h7, h8.

      Where the pieces went in the finished games of the round.