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European Club Cup 2026

Round 7

5 of 44 games finished, 80% of them decisive.

39 games still runningUpdated 23 Oct 2026, 16:30 CEST

Round 7 in numbers

5

games finished of 44

80%

decisive; White scored 50%

23

moves per game

26

moves in the longest game

Results

2

White wins, 40%

1

draws, 20%

2

Black wins, 40%

1 checkmates on the board, 1 draws by repetition, 0 stalemates, 1 draws before move 30 and 0 forfeits.

Accuracy and time

83.6%

average accuracy, as Lichess scores it

1.8

blunders per game

2

mistakes, as Lichess marks them

9

blunders, as Lichess marks them

2:15

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 5 of 5 finished games, with 15 inaccuracies, 2 mistakes and 9 blunders. Times come from the relay clocks of 4 games.

Game awards

Not awarded yet: Pacifist, Endgame Wizard, Separation Anxiety, Strategic Downsizing, David vs Goliath, Bare King Optimist, Houdini.

Player awards

Not awarded yet: Dadbod Shuffler.

Ratings, titles and ages

Not awarded yet: Giant Slayer, Untitled Hero, GM Scalp, Youngest Player, Oldest Player, Generations.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Time Millionaire, Increment Farmer, Flag Fall.

From the relay clocks of 4 of 5 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Swindle of the Day, Rollercoaster, Lucky Escape, Ice Cold.

From Lichess’s computer analysis of 5 of 5 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Nothing to hand out yet; games are still running.

Homages to chess memes and famous games, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 5 of 5 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Mate Gallery, Family Fork, Holy Hell, Shahrukh, Il Vaticano, Poisoned Pawn, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all four boards finished.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 4 of 5 finished games; a team needs four such games.

Teams: engine

Nothing to hand out yet; teams need all four boards finished.

Over Lichess’s analysis of 5 of 5 finished games; a team needs four analysed games.

Notable games

Game phases

13

moves of opening

10

moves of middlegame

0

moves of endgame

Averages per game, with the phases split as Lichess splits them. 0% of the games reached an endgame; the first capture came on move 4.4 on average.

Tactics

55

captures, 11 per game

13

checks

4

castled kingside

3

castled queenside

0

games without castling

0

promotions, 0 under

1

en passant captures

Openings

First moves

  1. 1.e4
    80%
  2. 1.d4
    20%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

BSicilian Defense 2CFrench Defense 2DQueen's Pawn Game 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 50%gamesFrench DefenseSicilian DefenseQueen's Pawn Game221
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
French Defense210150%
Sicilian Defense210150%
Queen's Pawn Game101050%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

65

pawn moves, 28%

55

knight moves, 24%

43

bishop moves, 19%

12

rook moves, 5%

38

queen moves, 16%

19

king moves, 8%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3161%
knights1145%
bishops1050%
rooks195%
queens280%

Checkmates

1on the board

1 by White, 0 by Black

Mating pieceGames
Queen0
Rook1
  1. move 26Buchtova, Viktorie CZE mated Velikova, Gabriela BUL
Bishop0
Knight0
Pawn0

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 26, mate with the rookWFM Viktorie Buchtova CZE 20381againstGabriela Velikova BUL 17040

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

0102030QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d415
  2. e513
  3. f612
  4. c59
  5. e49

Never visited: a1, a2, a7, a8, b1, b2, d1, f2, h1, h3.

Quietest square with any traffic: a3, 1.

Where the pieces went in the finished games of the round.